this shows that you can still download the game files (unless there is a blank page when you press the download button)
letsmaybeLP92
Recent community posts
no one is claiming that creators shouldn't spend money from sales. The big issue is when they remove downloads to their products, especially to those who paid for it. Customers should also understand that they shouldn't refund just to make a statement without thinking about the consequences to creators' income.
https://itch.io/docs/buying/already-bought use those instructions to try to help yourself
I had to dig through the site a bit, but eventually found the page on how to recover purchases if we don't remember if the name of the game or if you owned a certain title. https://itch.io/docs/buying/already-bought Maybe it would be helpful to place a hyperlink to that page on the homepage either on the top bar or sidebar?
https://itch.io/docs/buying/already-bought
I had to do some digging, but I found this page that we as customers can use before complaining to support and asking for refunds.
true on that end, but creators shouldn't be removing downloads to purchased content. There have been cases of some devs completing deleting their storefront pages and erasing content. If a user cared and could prove that they purchased certain content, itch could put that onus back on creators. I'm not saying creators shouldn't get clarification from itch and boycott in their own way, but they shouldn't punish people who donated to them. Say Ubisoft or Devolver Digital removed a game from Steam because they disagreed with the platform's policies, and also made all games unplayable without warning users. Should Ubisoft of Devolver be let off the hook?
I think creators should be more proactive letting those who had purchased that their downloads are safe. For there are people who can't find a game in search and assume that they can't download anymore and may try to chargeback or request a refund for something they still own. (Another problem area is that a lot of people ASSUME that a game that they downloaded without purchasing or claiming was in their library)
I think the point of them being more vague also allowed for NSFW/questionable content games to be able to come to Itch.io in the first place. Valve/Steam has been much more transparent per se, but also stricter on adult games (until very recently). But they also have that age verification measure, which I am not sure if itch.io has properly implemented sitewide. If someone like Valve/Steam has to mass delist games to comply, itch.io would have been suicidal to act like the hero for NSFW content
when itch.io was allowing on a lot of content that Steam refused to even consider or would promptly delist, I saw the writing on the wall, especially when Steam mass delisted in response as well... Itch.io went about this the wrong way, but the website could be swarmed and taken down in an instant if they didn't immediately respond. Now X and other sites are feeling the risk of further censorship.
so also blast Steam as well for bending the knee as well. But you knew that when Steam denied games access or retroactively banned them to their storefront in the first place (remember Super Seducer 3 where the dev had appealed that they were following TOS). Not saying itch is doing is the right way, but the bigger storefronts who can make a stance aren't doing so.
Yes the thing about itch.io is that unlike Steam, creators are giving a lot of leeway of whether the game can be claimed or simply downloaded. On Steam, most of the F2P or purely free games can be claimed and attached to your account. Here, many products are purely download only if they are listed as free. That brings about confusion about ownership as well (as users believe that downloading a game places the game in their itch.io library). I don't know whether activating the claim option for a product is not always allowed for creators, but that could be worth clarifying by itch.io admins as well.
So you would have rather itch put out a brutally honest message like this: "We really want to keep fighting for you. But there is a high chance that Visa and Mastercard will drop support of our site, depriving us of the revenue and payment options that are desperately needed to keep Itch.io afloat." Followed by a plea of financial support through means other than Visa or Mastercard.
