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Les-Monnes

22
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70
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A member registered Feb 18, 2026 · View creator page →

Creator of

Recent community posts

Thanks for giving it a go and the feedback, I found it pretty hard to balance the difficulty for everyone but I'm working on an update where the player can select the difficulty level they want to experience, and that should put most of those problems to bed :3


The Lab with machines going nuts spanking and giving wedgies could be included in the school environment, as a favour to some friends I ended with too many enemy characters and making all those duplicate animations has been a royal pain since day 1 but doing some unique animations for machines definitely sounds doable and I imagine having a little bit of Megaman/Castlevania-ish parts with machine obstacles springled in could be really fun~ No promises whether I can make those, but I'll definitely make a note to experiment with the idea a little bit!


Thank you so much for playing and enjoying the wild experience of WD! x'3

I'm happy you enjoyed going through the gauntlet ^^ I'll consider putting in a defeat animation at some point, we'll see what happens!

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We'll see what happens, the next levels are intended to be a sort of school setting with classic wedgie shenanigans so there should be lockers, whether or not it's voluntary to get stuffed into one is another matter! Oh and I'll see if I can fix the ground absorbance bug in the next update! ^^

I did dust up an old 360 controller and that seems to work fine for both js and gml versions, I'm doing broad strokes with this project and I'm pretty happy if both ps and xbox controllers work, I hope you find a good solution tho!


As for traps and such, they definitely would fit the game well and are intended to make an appearance as extra spice for the upcoming levels! All of those will take a lot of time to develop tho :'< But I'll do my best and we'll see where it goes! ^^

She does take a tiny bit of damage during some of her moves, but I could lower the % of her dmg resistance a bit! I've been considering lowering the difficulty a bit but I'm wondering if I could just go ahead and next try to make my long aimed dream of doing a few different difficulties that the player could choose in the main menu so that ppl could enjoy the game more from the angle that they want to, as some like the high pressure and others just want to chill and enjoy without too much cortisol x3 I'll maybe take a shot at that because I think it that would sorta work for everyone ^^

Also a self wedgie button? Hmm I think it would be a little curious for her to do it as to why but the game already does have that fever dreamy feel to it like many retro games do soo idk I definitely love that idea x'3 and I'll see what I can do, I think a lot of the players could appreciate it and with basically three sprites required and logic that is basically already implemented it wouldn't be super hard to do (at least compared to a bunch of stuff the game already has)

Thanks for the cool ideas and being cool! qwq


PC business x'3 I'm not sure if I can hook it up in GameMaker but I'll keep doing my best with the things I can with the game, thank you for playing and having fun! ^^

I'm happy you found your way to it and are enjoying all the fun little things that I've filled the game with! It might take me a while before I can do any major updates but I still have a bunch of ideas that should be really exciting when they eventually get done! The game has only been tested with a wired ps4 controller, so what was the type you used? Anyhow, glad that you found a workaround and I hope you keep enjoying the journey! x'3

Hehehe~ sounds really fun! I always love it when people find creative new challenges to tackle the game with, I hope you manage to beat Blair even with the blushing aftermath! x'3

I'll probably try to make one eventually, but it's not happening anytime soon I think :<

Oh yeah, that could make things a lot more hectic, a bit of an extra challenge there x'3

But I'm glad you're having fun with it! That's the main inspiration for WedgieDash! ^^

Thank you, for everything! Doing all the things necessary for the game to exist can be hard work sometimes, but awesome people like you make it very well worth it! qwq

Wow that is such high praise, thank you a thousand times! qwq I set out to discover things about game design and to have some fun with my quirky little game, I'm so moved and thankful that there are awesome people who really have a high regard for it! :'3 I'm going to keep doing my best with it and I have a few ideas that I find delicious, these will take time to make, but I hope you're along for the ride to see it happen! ^^

(If you did the recent donation btw, thank you so much! My eyes teared up when I saw it)

Hopefully one day! But I can't get around to making one soon at least qwq

Hehehe! True immersion~ I love it! ^^

The day finally came for the update to drop! I hope you have a good time with it! x'3

Yeah no worries, of course! :'3 If I ever get things kicked up to a proper gear, I'll definitely use the toggling idea! Andd there's some very exciting news about the update! It's so damn close and top ppl are testing it rn qwq Everything the update needed is now there and stuff just needs to be polished for a week or two more! It's soo much fun too, I can't wait to share it! ^^

I'm sorry but I don't have them at hand qwq The crab wedgie was a pretty silly one as it was a totally unrelated characted that popped up and the sprite was HUUGEE x'3 I'll try do to a comeback for the crabs in the sequel if I can make that happen! qwq

If you have a profile, perhaps check out my deviantart gallery, I've made at least a few crab wedgies there as commissions over the years! ^^

https://www.deviantart.com/les-monnes
Oh and actually, here's the sprite I used in the game too

https://www.deviantart.com/les-monnes/art/Marcille-crabbing-1103022123

Very good to hear! ^^ The next update should land around the end of May if everything goes well, but it's possible that there might be little delays :'3 I have the testers atm but I'll def keep you in mind!

Oh yeah the toggling idea is really good and I'll def try and use it with other similar projects in the future! For this one I'll try to keep things pretty straight-lined (if I can lol) so that it's possible for me to finish it~ :'3

No worries, even if I can't make all of them happen I still love to hear ideas from awesome ppl! In the early version there was a crab and it got a lot hate so probably can't do those but there's gonna be exciting ones like a wedgie corset and a bearhug wedgie x'3 And yeah, I've been thinking of making a godmode as a cheatcode or smth where the player can't lose and is really op~! But it might take a while qwq

Hmmm proobablyy :'p

Glad you're feeling it! Not sure about save points but there's a big update coming in a month or so that's gonna have a ton of new animations and all sorts of cool stuff~!