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She does take a tiny bit of damage during some of her moves, but I could lower the % of her dmg resistance a bit! I've been considering lowering the difficulty a bit but I'm wondering if I could just go ahead and next try to make my long aimed dream of doing a few different difficulties that the player could choose in the main menu so that ppl could enjoy the game more from the angle that they want to, as some like the high pressure and others just want to chill and enjoy without too much cortisol x3 I'll maybe take a shot at that because I think it that would sorta work for everyone ^^

Also a self wedgie button? Hmm I think it would be a little curious for her to do it as to why but the game already does have that fever dreamy feel to it like many retro games do soo idk I definitely love that idea x'3 and I'll see what I can do, I think a lot of the players could appreciate it and with basically three sprites required and logic that is basically already implemented it wouldn't be super hard to do (at least compared to a bunch of stuff the game already has)

Thanks for the cool ideas and being cool! qwq


playing it again i remembered the main issue i had, after escaping the character would get stuck in place and you cant move until you jump and sometimes when it happened the enemy animation also doesn't stop playing. its only really a issue for the boss as they don't despawn after escaping.


the way the game is made it feels like you can have some simple one time mechanics like lockers if you ever have the idea of a stealth level.


also this game is fun to challenge yourself while playing it like not attacking or not healing/hitless so it's fun to play over an over so if you finish this game maybe have a challenge level dlc update or something like that.

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We'll see what happens, the next levels are intended to be a sort of school setting with classic wedgie shenanigans so there should be lockers, whether or not it's voluntary to get stuffed into one is another matter! Oh and I'll see if I can fix the ground absorbance bug in the next update! ^^