She does take a tiny bit of damage during some of her moves, but I could lower the % of her dmg resistance a bit! I've been considering lowering the difficulty a bit but I'm wondering if I could just go ahead and next try to make my long aimed dream of doing a few different difficulties that the player could choose in the main menu so that ppl could enjoy the game more from the angle that they want to, as some like the high pressure and others just want to chill and enjoy without too much cortisol x3 I'll maybe take a shot at that because I think it that would sorta work for everyone ^^
Also a self wedgie button? Hmm I think it would be a little curious for her to do it as to why but the game already does have that fever dreamy feel to it like many retro games do soo idk I definitely love that idea x'3 and I'll see what I can do, I think a lot of the players could appreciate it and with basically three sprites required and logic that is basically already implemented it wouldn't be super hard to do (at least compared to a bunch of stuff the game already has)
Thanks for the cool ideas and being cool! qwq