Really fun to play. Great twist on blackjack. It's fun to push your luck but I appreciate those powers when I'm a bit too eager. Shaping my deck is fun. Also love the art! Those animations are sick.
leonvn
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This is a really neat game. It reminded me of one of the UFO50 games Magic Garden, another score chaser that has the world space slowly growing more complicated, which leads to more danger but also more opportunity for reward.
I think I had the most fun when the screen was getting full and I was trying to farm more score while keeping a path to a portal open. It's a constant battle of push-your-luck, and when new bombs spawn that open up path to bomb clusters that sudden chain reaction and score bump feels great.
Kolydr leaves me with a strong "one more run" component and I'd love to see this explored some more.
The sound design is excellent and really helps me get into the flow of play.
I think my main complaint is that most often when I die it was because a block spawned underneath me and I din't react fast enough. That doesn't feel great and naturally happens more easily as the game speeds up and closes in.
All in all though, great little game!
Spooky pacman! I like it. I ended up winning by turning the light off and squinting. I found it a bit too difficult to not enrage monsters otherwise. I think I would have preferred it if the camera was pulled back a bit, although I do think the claustrophobic nature upped the spookiness a lot. I really liked the idea of trading off visibility for aggression, very elegant.
Love the overall art and aesthetic. Walking through a weird train ride in an endless void playing tarot cards is great. And the card art is really amazing! The tower being a ferret and "mooooooon" had me laughing.
On the gameplay side I felt quite frustrated. As the player I'm doubly blind - first in knowing the value of the tarot cards, and secondly in knowing what my opponent is playing.
Re not knowing the value of my cards - there is some cool hint at verisimilitude in having to "learn to read" your cards by learning the values, but if that is the experience you were going for it needs to be fun for me to fail and learn.
Re not knowing what my opponent is playing - This plays well into the jam theme of pushing my luck, but I do think you need some feedback mechanism along the way. I need something to sweat about and decide if I want to push my luck or not. Right now the decision is binary. If I know my card values and have played high cards stop, if not, keep going and hope I get high cards.
Some other random thoughts - If you want to stick with the blackjack-like point comparison game, minor arcana seem like a natural fit and then you could use the major arcana for some other sort of system, maybe each one has a power that allows you to change the board state in some way.
I could also see the idea of a tarot read playing well with some sort of abstract combo system. "Cosmic Wheel Sisterhood" is a good reference to look at, where they give each card 4 numbers representing is strength in fire, water, earth and air and the sum of each of those determines the choices available to you.
Overall though, great jam game! Well done to all involved!








