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Leonature

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A member registered Jul 19, 2023 · View creator page →

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This well done game has me questioning my memory. Good thing it didn't have my fear which is trypophobia or else I will literally eat my own shit.

Awesome environment. Although can't help but feel the control scheme is a cheap gimmick to get a connection theme. Looks polished though 👍

This is pretty good. Consistent art style and good implementation of the theme. Camera has no collision so it gets janky sometimes.

I try to be fair and candid about my reviews. This one seems like you spent a lot of effort to put together but a lot is missing for it to be a fun game.

-The way the character runs is clunky(animation and the turn rate) and the fact that she switches to walking after a few seconds is frustrating.

-The graphics makes my eye hurt. Flat lighting and repeating tile textures among others.

-Level design is very confusing. I have no idea where to go due to multiple path choices and no obvious direction. I think you made it more difficult for yourself by going for a large space with not much purpose.

how are you able to upload 1.1gb to itch? did you contact itch support for this?

Gotta be honest there's still a lot of room for improvement with this game.  Gameplay is boring, just waiting then go somewhere and press E and repeat. Aesthetic is incoherent, pixel density all over the place. Music gets intolerable after a while of repeating notes.

I believe I've mentioned the reason why in my post body.

This game really tested my patience with its long ass mazes. Unfinished level design and incoherent artstyle. Lots of room for improvement. I see you made good use of the cyber quadruped free asset from epic. Also you had a working locomotion system at least.

i would think downloading a random drive file would carry the same risks as downloading a zip file from itch

The artstyle blew me away. Awesome stuff there. Gameplay was a basic subway surfer. Music was vibing.

yea i did ask them, even tagged @game jam helper but didn't get an answer

I've been informed that we are allowed to choose which course to pick. So I was wondering if how long we're allowed to wait before it expires(if it does), in case I couldn't find a useful gamedev.tv course for me at the moment.

the drone projectiles can only launch you upward which can throw you off and make you lose. Didn't have time to program a health mechanic haha. The music is also something I just quickly slapped on as I was nearing the deadline. It's a famous filipino song, I'm curious what a foreigner would think about it.

Quite an unfinished level design but the core gameplay loop is there. You probably used a bunch of premade assets but I too know the effort it takes to learn and put something like this together. Has a lot of potential, keep it up.

Tried to play this but apparently I need a 2nd player.

quite cute. I can't imagine having to type all these dialogues and make it be coherent with the character.

I died in the white tornado when I tried to attack it as a knight. Wasn't sure what I was supposed to do here. I like the music though.

I got stuck at the first obstacle i kept pressing anything and nothing's working. You should show the controls when it's needed and not dump it all in the menu. Player's won't remember walls of text.

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Artstyle and sfx was cute. Music choice was interesting. Gameplay doesn't feel as satisfying. The fact that I have to be careful not to crash to the mothership didn't add much and the projectile having a short range feels bad when compared to other space games. Also don't name your zip file into .exe

I'm not one of those noisy ai hater karens but I would still prefer if the art I'm consuming isn't heavily obvious AI slop. I know this game still took some considerable effort to put together but idk unedited AI just makes me feel like that's not the case. Perhaps if you generated with a unique artstyle that would've been better. 

Quite a simple game. Medyo nalito ako sa una of what I was supposed to do. Saw some potential in the story as I got kinda into it to reach the family. Overall lots of room for improvement specially in the ux design. I imagine not many players will know how to progress thru the rubble.

I like the music and the coherent artstyle. Got a bit confused on what I was supposed to do at the start and it was just clicking stuff around the map. The AI battling each other was pretty cool I've no idea how to program those yet.

This was fun. Aesthetic was focused and simple. I love how you timed the train for the final part.

Simple gameplay but the idea was neat. The game was elevated by AI voice and graphics than if it didn't have any, but it just made me feel icky for some reason. 

Focused mechanic that was quite a fun puzzle.

I couldn't figure out how to make it more sour. I kinda like the music though, the rest not so much.

This was pretty fun and polished. The vfx was pretty to look at too.

This was pretty fun i like city builders. The theme connection was very applicable. Aesthetics was fine. Music was non existent. Awesome mechanics.

Alright tnx for answering. My main concern was listing every single free/paid asset that I use here would be quite a hassle.

"If you didn’t create it, you must list it in your submission".  What happens if we miss one, or if we don't list it at all?

Basic leaderboard feature. Thanks to EpicLeaderboard plugin for providing this for free. 

great tnx!

Just curious

ayo this is actually pretty neat and well polished. Game mechanics are fun, art is coherent and music is ok.

Dang sorry that your fps was lagging I didn't have time nor the knowledge yet to optimize it for lower end hardware.

Tnx for trying it out. Some of my thoughts as a dev while watching:
-Why are you sliding so much hahaha
-It was quite interesting that you tested every mechanic like if the enemy reaching you did anything.
-Awesome to see you looking for the coins.
-I didn't realize I made a couple of mistakes in the level design where the obstacles were too high for the capsule.

Some personal critique: Walking is too slow, grass is too bright, building textures are visibly low quality, some level design was confusing(fork in the road), the trees have visible backward facing normals(should be double sided if doing a cross billboard).

I gave up after 10 minutes of endless walking and the level design midway had no indication of where I'm supposed to go. Also no point in killing zombies since I can just run past all of them. The pickup had low hitbox so it was a bit annoying. Good job on finishing though.

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Hi this is my first finished game. Please tell me what you think about it if you play it till the end :)