sure thing buddy! i'd also love to hear your psx music.
Leonature
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This well done game has me questioning my memory. Good thing it didn't have my fear which is trypophobia or else I will literally eat my own shit.
I try to be fair and candid about my reviews. This one seems like you spent a lot of effort to put together but a lot is missing for it to be a fun game.
-The way the character runs is clunky(animation and the turn rate) and the fact that she switches to walking after a few seconds is frustrating.
-The graphics makes my eye hurt. Flat lighting and repeating tile textures among others.
-Level design is very confusing. I have no idea where to go due to multiple path choices and no obvious direction. I think you made it more difficult for yourself by going for a large space with not much purpose.
the drone projectiles can only launch you upward which can throw you off and make you lose. Didn't have time to program a health mechanic haha. The music is also something I just quickly slapped on as I was nearing the deadline. It's a famous filipino song, I'm curious what a foreigner would think about it.
Artstyle and sfx was cute. Music choice was interesting. Gameplay doesn't feel as satisfying. The fact that I have to be careful not to crash to the mothership didn't add much and the projectile having a short range feels bad when compared to other space games. Also don't name your zip file into .exe
I'm not one of those noisy ai hater karens but I would still prefer if the art I'm consuming isn't heavily obvious AI slop. I know this game still took some considerable effort to put together but idk unedited AI just makes me feel like that's not the case. Perhaps if you generated with a unique artstyle that would've been better.
Tnx for trying it out. Some of my thoughts as a dev while watching:
-Why are you sliding so much hahaha
-It was quite interesting that you tested every mechanic like if the enemy reaching you did anything.
-Awesome to see you looking for the coins.
-I didn't realize I made a couple of mistakes in the level design where the obstacles were too high for the capsule.


