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leitenant

16
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4
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1
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A member registered Mar 29, 2025

Recent community posts

Oh yeah! And not only that) I have one trump card, I made one model using his models, I don’t know why, just because. I hope Toxilisk won’t mind :>

And before I forget, can I publish my models based on yours? Naturally, for free and with you credited as the base author.

Thanks for the reply!! Anyway, I myself forgot to check, so I also apologize for the late response :>

Okay! I tried 2-3 times, but yeah, the face turns out crooked (maybe because of my crooked mesh), and the mouth overall honestly looks kind of weird. I tried to create the mesh based on the face mesh from Lukasz’s model, since it worked pretty well for him, but it didn’t really work out for me. And yeah, I agree, booleans are still easier than that type.

I also plan to work on making a custom rig, since Rigify lags a lot when I have two or more of them. And my laptop isn’t really that weak (i7-13620, 4070). 

 I was really surprised by your Twitter post. Good luck working on that! I’ll be looking forward to updates)

I think the boolean makes it even worse.

I'd like to ask Toxilisk directly: Are there any plans to update the mouth in the future to make it look more like the original?

A frame from a video by Ghalux Productions.

I’m trying to implement it myself, but it’s not working out very well so far.

Also, I’d love to know—what made you decide to go with the boolean operation for the mouth? Did you try the more original-looking method but it didn’t work out? And to anyone else—have you tried creating something similar? If so, could you share some tips or maybe help a bit?

I've been meaning to ask this for a while.

Can anyone tell me how to quickly simplify a rig? I only need the main FK bones.

I want to export the rig to Unreal Engine, and I don’t need all the extra bones it currently has. I know there’s the long method of deleting the unnecessary bones in Edit Mode, but is there a quicker way?


How did you change the hairstyle like that?

(2 edits)

So, I figured it out myself.

The most important thing is to remove the "Copy Rotation" constraint from all tail bones—otherwise the tail will stretch.

To bend it, pose the tail on the first few frames, select all the bones, and press Ctrl + A → Apply Selected as Rest Pose.

You can fine-tune the behavior using the Stiff, Dampen, Gravity, and Mass parameters. I recommend setting gravity to 0, but feel free to experiment.

After baking, if you delete the keyframes, the addon will "freeze" — you can re-enable it again from the addon’s menu.

I don't quite understand how to use this.

I see what you mean. I hadn’t noticed it before, but I think it’s not that much of a problem.

You just need to reassign the path to the armband texture. Go to the shading nodes of the armband material and in the Image Texture node, set the new path to the folder where the textures are located.

This happened because the .blend file was moved.

Got it, but I'll still keep using them.

Some time ago, I tried to achieve lighting similar to Glitch.

I slightly changed the eye color, adjusted the color of the upper elements, and increased their intensity. There was also an issue where I couldn't get the eyes to appear in the glow layer within the compositing nodes. This was fixed by replacing the display material with a Glass BSDF + Transparent BSDF in a Mix Shader, which allowed me to modify only that specific layer.

In the end, I’m using this node setup. Soon, I’ll try adding a Glare effect with the Streaks type, making sure it doesn’t look strange.

For now, it’s not a big issue, so everything is great!

There’s another bug related to the shoulder. The fur on the sweater doesn’t seem to be attached properly and doesn’t follow the movement, and the sweater itself slightly separates.

That being said, none of the bugs I’ve found are critical, and regardless, it’s an absolute pleasure to work with your models! 

Yeah, of course! Here’s the link: https://www.youtube.com/channel/UCnkFOFRIW1mYTnF7I2yzPrA

(2 edits)

Hello Toxilisk! Your models are the best. And on top of that, they are available for free download! Thanks to you, many people can start animating. Thank you for your work!

I also wanted to ask how to fix this issue. I encountered a problem where the boolean operation on top_eyelid doesn't always work correctly. This is the mildest manifestation of this bug, but in some keyframes, the eye completely stops subtracting, and I have to slightly adjust the position of top_eyelid to make it work again. I feel like the eyebrow geometry is breaking, though I’m not entirely sure. How can I fix this permanently? Thanks in advance!

P.S. I'm using your models in my animations and uploading them to YouTube. I always include a link to you in the comments. Looking forward to updates, and best of luck with your work!

P.S.S. It would also be great if future versions of the rig had controls for the upper expression marks.