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Tale Rig Guide [ How to add physics with Wiggle2 addon ]

A topic by leitenant created May 04, 2025 Views: 175 Replies: 1
Viewing posts 1 to 2
(2 edits)

So, I figured it out myself.

The most important thing is to remove the "Copy Rotation" constraint from all tail bones—otherwise the tail will stretch.

To bend it, pose the tail on the first few frames, select all the bones, and press Ctrl + A → Apply Selected as Rest Pose.

You can fine-tune the behavior using the Stiff, Dampen, Gravity, and Mass parameters. I recommend setting gravity to 0, but feel free to experiment.

After baking, if you delete the keyframes, the addon will "freeze" — you can re-enable it again from the addon’s menu.

Hey, so I'm a bit confused, having never used the addon before.

What are you meaning by bending it the first few frames?