itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

leemc

4
Posts
2
Following
A member registered Jul 20, 2016

Recent community posts

This game is so great! This one of the only erotica games that I've played that is respectful/inclusive of trans characters and narratives; and includes kinky scenes while not being fetishistic. Plus, beautifully made pixel art and animations!!

One question- based off of seeing him in some of the promo material alongside the other main characters, is Bru going to have a storyline? I assume he's a trans guy and I'd love to have some sexy content for him.

Art and sound design is absolutely beautiful but, for the amount I played, Takoda very much comes across as a one dimensional example of the "Magical Native American" trope. I think you have something great here but, maybe look a bit into how native people are represented in media.

Suuuuper cute! I loved the character designs a lot and the combat was really fun, especially during the boss fight at the end. I think the teleport gun loans itself really well to making interesting puzzles and bosses.

As for some criticism, the controls felt kind of cramped on my keyboard. I wish they were more spread out. Also, I think it'd be nice to have health drops last a little while longer before disappearing. It wasn't too bad, there were just a couple of times where enemies blocked health, and in defeating them, the health disappeared.

I'm looking forward to more!

Nicely done! I'm looking forward to seeing more of this.

Few thoughts:

-As with others, I had trouble figuring out camera movement.

-I really disliked the little sound effect that plays whenever you discover clues. It's super cliched and takes me out of the game. Maybe something a bit more subdued or even nothing at all.

-I wished that the character wasn't telling me the entire story when you find clues. Figuring out a character's history myself is an experience similar to solving a puzzle. Handholding your player through narrative exploration is denying them one more puzzle that they could solve themselves.

-The fonts used for narration/ the item menu are pretty bad. Maybe try to experiment with different ones, as the ones right now remind me of looking at a microsoft word document.

That all being said, the puzzles were the star of the whole thing. There were a few things that stumped me a little bit, but nothing that made me want to quit or give up.