Glad you enjoyed it! Have a good day :)
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I'm not a technician myself but maybe I can still help.
In general, a good entry point for getting help would be the Haunted PS1 discord. There's a dedicated #hpsxrp channel with a valuable history of problem-solving. I did a quick search. It seems that some people have run into this exact issue.
One person was able to resolve this by checking whether git LFS is installed and installing it if this wasn't the case.
If that doesn't do the trick, check out the discord. The peeps there will gladly help where they can, I'm sure.
Ahhhh this was such a joy to play. I enjoyed the music very much and the sfx for finishing a cone felt SO rewarding. My one year old started dancing to the music while I played - so bonus points for that ^^
I had trouble figuring out how to play. I think the morse code was on repeat. I couldn't figure out how to advance it. Including an overview of controls in the game or on the game page would help players immensely!
What's there looks really promising. I can somewhat relate to your sentiment about the length of the jam, however I think that some responsibility falls to the jammers, too.
Not going over-scope is one of the hardest things for me to do and being able to cut and rein it in is one of the most valuable skills I re-learn with every game jam.
I hope you weren't discouraged by the short duration of the jam and continue to shape this promising visual demo to something more representative of your own vision.
I liked the fact that it was auto-aim. The experience was focused on attack timing and dodging. It happened quite a few times to me that I spawned on the next floor/dungeon and was immediately hit by enemies or their attacks. I also had a hard time figuring out where to see my own HP. Defeating enemies and absorbing their XP felt good and I found myself eager to reach the next level.