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LazySloath

27
Posts
2
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A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

congrats! well-deserved on the great results :)

thanks for the kind words! glad you enjoyed it :)

i like the level design and the very well thought out progression of mechanics!

this is a beautifully crafted game :) the artwork and audio contribute to a very nice and zen experience

nice! just dropped by your game, i like the vibe and concept of it :)

Ooh, I really like the design of this game! It gives a very zen feeling and the deceptively simple mechanics give rise to really nice moments of gameplay and puzzling :)

I was blocked a bit on the Hue Shifting Lens bug in "Warp Tunnel", but thanks for pointing it out in your game page!

Thanks, great score!

True, I think we do need to tweak our hitboxes to make it feel fairer for the player. Thank you for the feedback, and glad you had fun!

Thanks for the balanced review of our game!! We're sorry it didn't click for you, but appreciate your kind compliments on other aspects of the game.

We'll definitely look into the balancing of controls and difficulty when we iterate on Loop the Loop. While we like the level of challenge our movement scheme brings, we don't want to make it too Foddian either.. thanks for the feedback, and we'll loop you in if there's a V2 :-)

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Really liked the design and aesthetic of the game! Great job :)


Some minor nits: the bgm seemed to disappear after a while, and sometimes progressing felt a bit "unfair" because there appears to be no way to progress without taking damage due to unfortunate enemy placement.

I liked the interesting tidbits of NPCs scattered around, it made me want to explore more (as well as the last NPC promising me something would happen when I filled in everything... which I suppose did happen 🤔)

Would love to see what the team had in mind for the rest of the game!

wow she's really trigger-happy huh.. this was funny and i liked the aesthetic , great job!

Ooh I really like the aesthetic of this game! The visuals and sfx really make it sooo satisfying.

It's a simple mechanic that's executed really well. Really nice gameplay loop once you get into the flow :)

Great puzzle platformer - it was well-executed and I liked the level designs and mechanics!

(subjective opinion) - I wasn't quite sure how much the 'death timer' mechanic added to the experience, since there was already a focus on being as fast as possible via the score system

I also really enjoyed the visuals and sound - the character design is really cute :)
 

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I really like this! It's a fun mechanic and you've made it feel very satisfying to destroy the asteroids with the vfx and sfx.

Agree with other comments that changing the loop direction is an interesting direction to explore and could open up the level design space further!

Cool game! It reminds me of Doodle God if you've ever played that.

Awesome that you did all of the assets by yourself. Agree with some others that the animations felt a bit long, but I like the overall vibe that you created with the game

Well done! I liked the puzzles (the last one took me longer than I'd like to admit..)

The mechanics look deceptively simple but I think there's already a lot of potential in the current set of mechanics - would love to see what other kind of levels you were planning to design!

oh wow i was nowhere near solving puzzle 1, i was just trying to drag each file on the desktop into the bridge - and i didn't realise that minesweeper was playable. thanks for the quick rundown!

great game, i really enjoyed the narrative and all the little touches (such as grey lines sliding on the screen) -- really sells the idea that "my computer is borked". i think it's a well-designed puzzle game and very well-executed!

a hint system could be nice for the more obtuse players like me 😅 

Thanks for trying out our game ☺️

Thank you ☺️ and thanks for trying out our game!

Great score! Glad you enjoyed the game 😁

Agree - those balloons were pretty challenging for me as well! Thanks for trying our game and getting into that ‘locked in’ state!

Glad to hear you enjoyed the difficulty curve! We were hoping that makes it all the more satisfying once the movement clicks. 

We think it could work too! Glad you had fun :)

nice :D thanks for keeping track hahaha. hope yours gets featured as well!

very meta, love the concept and narrative!

i got stuck on dragging files into the bridge though - i'm not sure why it doesn't work for me (maybe i'm missing something really obvious..)

neat puzzle game! i liked the concept and overall narrative of the game - i think it could benefit from overall speed up of the animations and some sfx.

when i first played it, it wasn't obvious to me that my goal was to light up as much of the map as possible - though this might just be me! perhaps some indicators or narrative instructions could help (the more obtuse players like me)

Interesting take on the theme! Took a while to understand the controls and get the game - I think it would be great to add an in-game tutorial on how it all flows