Really liked the design and aesthetic of the game! Great job :)
Some minor nits: the bgm seemed to disappear after a while, and sometimes progressing felt a bit "unfair" because there appears to be no way to progress without taking damage due to unfortunate enemy placement.
I liked the interesting tidbits of NPCs scattered around, it made me want to explore more (as well as the last NPC promising me something would happen when I filled in everything... which I suppose did happen 🤔)
Would love to see what the team had in mind for the rest of the game!