Yay, thank you for playing! I'm so glad you enjoyed it :)!
lavieenmeow
Creator of
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These were powerful and compelling stories, thank you. There was so much to explore in this game. I appreciated the attention to details that can sometimes get overlooked in discussions about big topics like this--like weaponization of obscure statutes and regulations, logistics issues, and implicit bias in translation technology/services. I liked the photographs, but I think the parallels to present-day earth were obvious enough that I didn't feel like I needed them. I most appreciated that there were no easy or pat answers, and no definitive endings to any of the stories. Thanks again.
This was really polished, and I loved seeing what you did with the characters and setting. I also really appreciated the details like the stained glass windows and the shadows moving around inside the bar. I didn't get too far into the sky because my reflexes/platforming skills are quite bad, but I enjoyed the experience, thank you!
I really enjoyed the writing in this. You conveyed so much of the world through dialogue rather than relying on extensive exposition. And all three of the stories were so specific and so chilling! I got into some weird loops on the playthroughs where I told the PC's story second, but overall, I thought this was great. A lot of depth in such a short game. Seems like the start of something bigger? I hope so!
This was really cute! I loved the music and the illustrations, and I enjoyed trying to figure out what combination of items each species would like best. I found the turtles quite difficult to please lol. I'm not sure if the game has an ending to it--I played about 8 rounds or so. Really fun, thanks!
Yes, exactly what KA Tan said! And also, when the same lines appear across both poems, in roughly the same placement, the congruence is really lovely. There's also an orderliness to the repetition, kind of like a (musical) fugue. In fact, the L and R in the Twine file made me think of hands playing a piano. Really beautiful!
Hey so I was at a conference last week, and I needed to open a packet of melatonin gummy bears. I couldn't do it with my mini nail clippers, but good thing I always travel with my lil chainsaw! Opened that packet right up and swallowed the whole thing. I slept so good, it was like being a little chainsaw sinking to the bottom of a deep, dark, dreamless sea. 5/5 would recommend
Oh wow, I love this! I'm so, so glad that you linked me to it, thank you! The strangeness of the images ("the shell of an immense porpoise," "strange grapes") and the luridness of the colors are such an effective contrast to the really structured sequence of steps. And the music really adds to the vibe. It definitely works as a standalone toy (and it's interesting that you are thinking of this generator as a toy, too).
Oh wow, yay, I'm so glad you liked this <3! It was tricky to describe something as variable as the weather with a limited number of words, but I think it ultimately pushed the language more toward the metaphorical. I'm super happy that you liked the printed variables, too. I was hoping it would feel more uncanny if the players could see the gears and switches inside the automaton. Thank you so much!! I love your weather generator too, btw, but will commend over there :)!
Wow, what a surprising concept, that you've created a very convincing reality around! Like, of course soda would have a winning personality, and of course that's what their favorite food would be lol. Makes me wonder about all of the ordinary, non-emotionally freighted "stuff" that's around us during the pivotal moments in our lives. Thanks for a great game!
I really enjoyed this! A multi-course meal is such a smart way to deal with the one-choice constraint. I loved the descriptions of the courses, and the sort of clinical accounting of the guest's sensations as they consumed the food. It felt odd in a way that I really liked. I look forward to replaying if you decide to re-write the lost content!


















