Delightful game! Loved the music, too. I wanted to roll these little guys up into a katamari lol.
lavieenmeow
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Wow, what a surprising concept, that you've created a very convincing reality around! Like, of course soda would have a winning personality, and of course that's what their favorite food would be lol. Makes me wonder about all of the ordinary, non-emotionally freighted "stuff" that's around us during the pivotal moments in our lives. Thanks for a great game!
I really enjoyed this! A multi-course meal is such a smart way to deal with the one-choice constraint. I loved the descriptions of the courses, and the sort of clinical accounting of the guest's sensations as they consumed the food. It felt odd in a way that I really liked. I look forward to replaying if you decide to re-write the lost content!
Hello! The game I'd like to make is a kind of "open-world fish tank." It would be no more than 500 words across all the different paths combined. However, it would not have a set ending. Instead, you would be faced with the same limited choices over and over for however long you wanted to play. Would something like that be allowed? If not, I understand! Either way, thank you folks so much or organizing this jam :).
Thanks so much for the feedback, Felicity! The general premise of the game was to move through different "domains" of language (e.g., architectural, art historical, botanical, food-related, etc.) in a way that, in general, didn't present the choices as being binary or otherwise mutually exclusive. I wanted the player's experience to be one of looping and meandering, rather than drilling down in a super linear way. Structurally, the game is pretty much branch and bottleneck. It branches exponentially, sometimes to the point where there are 64 different choices, then narrows back down to one or two choices. While this creates a lot of potential paths through *parts* of the game, I don't think there would be very much (perceived) variation in subsequent playthroughs. In retrospect, I think it probably would have been more effective to funnel people into different nodes so that there would be significant differences in people's experiences and emotions if they chose to replay the game. Anyhow, thank you again for playing, and thank you for the feedback :)!!