Thanks alot!
Melon Guy
Creator of
Recent community posts
I'm glad that someone who played my game thinks it is well balanced, I was worried about that. I'm EXTATIC that it took a couple tries to beat it because that was my aim for the game (Unintended pun), in the same way The binding of Isaac is really difficult in like the first 200 hours (for me, I sucked then) I wanted to compress that down into a game that takes a couple try's to get the hang of. Thank you very much for finishing and playing!
I've never expanded my game jam games but after this one I'm thinking about it. I feel I can make a better game than this so I'm not sure if I would turn this into a full game. But maybe my next game jam. Yes its heavily inspired by The binding of Isaac. Thank you very much for the review I appreciate it.

Good Game!
The games visuals and audio were really good and seemed very well executed. The controls in this game caught me off guard at first because they feel quite different to your normal platformer, but I really liked it the more I continued to play and I believe it really encapsulates this game into its own style that you cant get somewhere else. Great game
This game was really well executed and it used the prerequisite amazingly. The map layout was really well designed in a way that dust2 (counterstrike map) is a perfectly* balanced map with the two teams, this game has a map layout that feels perfectly* balanced with moving between the "objectives". On my first run I didn't realize you could pickup more than 1 wood, my second I learnt that and started to get a hang of the mechanics, and my third I would say in my book I did pretty good I got 793 seconds. This game is really good
This game was really really interesting. I wouldn't say it fits the theme perfectly but it was fun. The opening was very well done and I am surprised this game was made in 2 days, because there were lots of small details that I would assume took a majority of the time to create. These details created a somehow believable environment that had an interesting personality. I'm not sure if there is an end because I played for 40~ mins and I just kept growing my army and upgrading my blue guy so I stopped my self. Good Game
The style of this game is so amazingly executed. Its a shame that audio couldn't be added in time. My first time playing I mainly just got the shovel upgrades and didn't see the potential of the workers. I thought the game was pretty good but on my second play through when I chose to go "all in" on the workers I realized how great this game is. The game itself looks amazing and then it incorporates the theme perfectly into this clicker game which surprised me. The workers being constantly overworked in the winter's blizzard in turn get tired and have you the player go and get them to keep working in turn also making the player constantly overworked and it just ties in perfectly, I loved crafting my own formation of workers and optimally harvesting the snow. The size of the terrain getting bigger over time has me changing my formation and adds more gameplay. This is an amazing game jam submission
I love these visuals, I think it looks really cool (The player reminds me of something similar to Nubby's number factory, it doesn't look copied it has its own uniqueness). The sounds are great and very professional. I enjoyed the game it was fun but I wish there was more bumpy terrain because that was what really hooked me to play keep playing again (small "bunny hops" between bump to bump), skiing & jumping off the mountain were also fun.
I didn't make a game in time but I did make a song (very animal crossing inspired):
https://drive.google.com/file/d/1kx5uKVcEsAZsl_QzqDfBrKVbLmquMR1Q/view?usp=sharing
use it if you wish!
I enjoyed playing this game. The risk versus reward type playstyle definitely intrigued me. It lead to me trying to calculate how much damage I would take at a time, to get the next upgrade without dying. This playstyle was very incorporated with the limitation. The art style was very good I loved the shop keeper, the enemies, and the guns. This is just my opinion but I really like games where the walking or running animations are small squash and stretches, and seeing this game had that made me happy.
I would say for some reason I couldn't make the connection of space/action to going to the next stage for about a minute I don't know why I didn't but its my only criticism for this game.
Overall good game!
The main menu was really well made just have to mention it. I really enjoy games where you can get really broken builds or just statistics in general so this game was definitely very fun to play for me. I was going to say you should be able to level up without a click but I one realised you could save soul shards, and two I found it really fun to just spam the level ups and have one medium amount of "oo what should I spend everything on" (every now and then) rather than lots of small ones.
One small criticism was that the go back to main menu button didn't have an are you sure section as it was placed right next to the next life button, only saying this because I miss clicked on it and I can understand why something like that wouldn't be added due to the jams time limit.
I really liked the art style and animations of the character, and the different effects given from the different style of deaths. Although I would have liked to rotate the camera, I think that could play into not knowing where the mouse trap is. just my personal opinion.
I gave the game a second playthrough and I would just like to add I enjoyed seeing how fast I could do all the different tasks, just an unrelated thing.

























