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I enjoyed playing this game. The risk versus reward type playstyle definitely intrigued me. It lead to me trying to calculate how much damage I would take at a time, to get the next upgrade without dying. This playstyle was very incorporated with the limitation. The art style was very good I loved the shop keeper, the enemies, and the guns. This is just my opinion but I really like games where the walking or running animations are small squash and stretches, and seeing this game had that made me happy.

I would say for some reason I couldn't make the connection of space/action to going to the next stage for about a minute I don't know why I didn't but its my only criticism for this game.

Overall good game!

(+1)

Thank you, I also like that type of animations, I made it that way because I right that code in less time that it would've been if I drew the animations.