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Lauren S - Black Heart Games

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Posts
A member registered Apr 29, 2025

Creator of

Recent community posts

UX recommendation here -- you have a lot of buttons, all with equal visual weight. I think you need a Call to Action always available that's visually prominent.

I'll explain the issues I'm having in my first few minutes of play: 

- for chargen, the "SUBMIT" button was lost among all the other buttons, and it was greyed out.  I was clicking stuff, but didn't realize for a while that I had missed things. You could try having a pinned CTA button that's really large.

- And now in the main game screen, I don't know where to click at all to make my turn advance. I'm super stuck. 

Anyways, I'm still interested in seeing more. I love the audio and pixel art!

Ack! Bug logged, thank you.
I just posted a dev log with our rollout plan for this game! A prestige system has been something I've wanted for a while, so that will likely get prioritized right after we tweak the core loop to make the game less frustrating. Coming soon! Thanks so much for the feedback.

I agree. This is definitely something we have struggled with, because this type of idler isn't playing nice with the infinite scaling of other incremental games. I was finding the "ALL THE BALLS" state to be really overwhelming, which is why I tried making leveling up a soft reset on the next level. But people don't like that (valid) -- so I'm working on a new core loop new that hopefully addresses some of this stuff.

Check back in a few weeks if you're interested in seeing the updates. And thank you for taking the time to write feedback <3

Some achievements are definitely broken, so apologies in advance! Thank you so much for playing it. We're doing many updates (see devlog for the rollout plan) and hopefully we'll have a less "early access" feeling build soon. I wonder if I put too many zeroes or something...

We logged a bug for that. I noticed it happen when I was playing a couple of times, too. Should be fixed soon!

I'll add the goldcoin duration to our bug list. I think we noted that, tried to fix it, and then the bug reappeared again.

We'll look into those broken achievements, too. Thanks so much for calling out the bugs! We're working on a new build now with bugfixes and quality improvements (runs in background, hopefully fullscreen too.) Hopefully out tonight or tomorrow.

This is extremely nice of you to say <3  We'll try to keep making the game better!

Thank you!! Also whoops, gravity being in the game might be an oversight. We'll fix that! And then probably add it back and fix it. Adding this to our to-do list!

Thank you so much for this feedback! If you're cool with checking back soon, we'll try out some updates and see if it helps. My dream is that the levelup doesn't feel punishing, but more like a breather. The later levels get very intense. But if the early stages of levels are too tedious, that's not ideal at all.

This is really cool! I saw the concept on reddit and had to check it out. Beautiful work.