UX recommendation here -- you have a lot of buttons, all with equal visual weight. I think you need a Call to Action always available that's visually prominent.
I'll explain the issues I'm having in my first few minutes of play:
- for chargen, the "SUBMIT" button was lost among all the other buttons, and it was greyed out. I was clicking stuff, but didn't realize for a while that I had missed things. You could try having a pinned CTA button that's really large.
- And now in the main game screen, I don't know where to click at all to make my turn advance. I'm super stuck.
Anyways, I'm still interested in seeing more. I love the audio and pixel art!