I agree. This is definitely something we have struggled with, because this type of idler isn't playing nice with the infinite scaling of other incremental games. I was finding the "ALL THE BALLS" state to be really overwhelming, which is why I tried making leveling up a soft reset on the next level. But people don't like that (valid) -- so I'm working on a new core loop new that hopefully addresses some of this stuff.
Check back in a few weeks if you're interested in seeing the updates. And thank you for taking the time to write feedback <3