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Laugic

23
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5
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A member registered Apr 10, 2017 · View creator page →

Creator of

Recent community posts

Glad you enjoyed! Thanks for playing and for the feedback!

Thank you :D

I tried to make the tooltips as descriptive as possible but it is quite hard to keep track of without a tutorial. Didn't have time to fit one in. Thanks for the feedback though!

Thank you! :D

Lmao glad to hear it! I am actually super pumped about the game and have been updating it since the jam stopped lol

Yup, hitboxes are a bit wonky and definitely wish we were able to get more levels in too. Thanks for the feedback!

Very cool game, and great art! There are lots of things going on at once once parts are floating by, but that makes the experience more intense.

Very nice. I was wondering how the splitting would be used, but you ended up using it very well in the different levels! That one with the spikes at the bottom is a doozy tho

Very cute and fun

I wish there was a way to hold the current position instead of wiggling back and forth, but that might just be a personal preference. Needing to come together while also dodging the rocks is a fun idea!

There are quite a lot of controls to keep track of, but the levels and idea were very fun to play once I got them down. Nice job!

Very fun game! Only thing I'll say is I wish the player was a bit less floaty, but other than that, was very fun to get home with my fly friend :)

Yup, definitely a bit rough around the edges, but glad you enjoyed the concept! We definitely plan to expand the game in the future

Glad to help you achieve your dreams :D

Very cool control scheme and fun way to attack and dodge enemies. It gets a bit tedious when there is one enemy left and I have to wait for the marble to orbit the magnet to shoot at it, but by the time it rotates the enemy is at my position so I have to run away or take damage. But other than when I get in  a scenario like that, very fun. Nice job!

Thank you for the feedback! I'll try to make the instructions in the description clearer. In terms of getting past the black hole level, it's the last level- we spent way too long on the systems so we didn't have much time for interesting levels, and we had to hard code all the level maps manually so making more takes a super long time for now lol.

Glad you liked the concept though!

Glad you liked it!
And yeah, I'm definitely planning on doing a better job explaining the powerups and stuff when I update the game after the jam lol. Thanks for the feedback!

Very glad to hear you liked it! :D

That's an interesting idea I haven't thought of! I could definitely add something like that. Glad you liked it! :D

Fun little game, but could definitely do with a bit more variety. Maybe different types of bugs that move in different ways?

Nice sound effects too though lol

Ahh, that's a very interesting mechanic! Sorry I didn't notice it. Maybe some way to make that clearer in game would be a good change for the future. Very nice overall tho!

Thanks for checking it out! That's a pretty good score :D
And yeah, if I make some changes after the judging period ends, they'd definitely involve making you start out faster. Thanks for the feedback!

Hmm, I'm not sure if I'm understanding the game right-

Are you supposed to get the small cubes in the right spots to be able to get over the walls, or is there some other way to get over the walls? I'm a bit stuck on most of the levels at the moment, because waiting for a small cube to land in the right spot without falling off is a bit of a tedious mechanic if that's what I'm supposed to be doing for each wall..

Controlling the cube feels fun and just goofy enough, that if that was the only "out of control" mechanic I think it would serve the game better as the focus.

Thanks for the feedback! I do agree the beginning is a bit slow to really start to feel "out of control". Glad you like the enemy AI though!