Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LateNightHuman

33
Posts
1
Followers
A member registered Apr 14, 2022 · View creator page →

Creator of

Recent community posts

Yeah, map would add a lot more meaning to the choices! Maybe add some logic so that the greatest rewards are behind longer more dangerous  routes, so the "build" you are doing in the incremental game part feels more impactful? I'm sure you'll figure something out! :)

Sadly I found it today so it wasn't on the stream.. :/

Amazing idea and very fun! The 3D positional audio of the fly is just perfect! :)
And the escalation in weapons is hilarious!

Great pixel art, and I love the menu screen! :)
The Tiptoes were a bit hard to control sometimes, and I had a few glitch out through the wall (without exploding). But overall very creative and great work!  

(1 edit)

Impressive to have been made in just 2 weeks, amazing art and great feedback on player actions! :)

I missed the combo system at first and then it was a lot harder! :P
Amazing work, and a great game! :)

Great idea, and great execution! :)
Teetering  on the brink of being too hard, but in a good way!  

Not a game I would normally play, but very relaxing and very nice art! Good work! :)

Amazing art style and you really nailed the vibe! :)
You have a really good foundation here, the only small thing is maybe that there would be great with more involvement / stakes in the different "rooms" so the choice of path feels more impactful! 
But overall a really good game!

Thank you, happy that you enjoyed it! :)

Nice, thanks for playing! :)

Thank you! :)
The texture is on a Polygon2D with its vertices weighted to bones, and the bones are driven by RigidBody2Ds. So when the rigid bodies move around and collide, they pull the bones, which stretch and warp the texture. If that makes sense? :)

Thank you! :)

Thank you, Yeah the softbody physics needs some more time to get right and fix all the bugs, but glad you enjoyed it! :)

Thank you, Yeah the softbody physics was really hard to get to work and has still a lot of bugs, but glad you enjoyed it! :)

Thank you, yes the predictability of the physics could definitely need some more polish! :)

Oh nooo not your arm! 

Thanks for playing! :)

Thank you! :)

Thank you! :)

Thank you, we where definitely inspired by some older cartoons! The softbody physics makes it fun but also a lot of randomness that might need to be fixed! :)

Thank you, what happened with the claw? Just so I know what to look for to fix it! :)

Thank you, there is definitely some tweaking needed on a lot of places, but glad you enjoyed it! :)

Thank you! :)

For playing, and for joining the stream! :)
Good that there were some challenge, and I agree that there is still a lot that can be improved, especially the softbody getting stuck in the walls! :P

(2 edits)

Thanks for the comment and feedback! :)
Yeah, I wanted to add more levels where in the different mechanics could be more naturally explained, but ran out of time. But that is part of the deal! Glad you liked it!

And you where spot on with the Dexter's Lab inspiration! :)

Amazing art, was hard to tell when the ghost could hit you, and had a weird lag? But might have been because of that I was streaming! :)

Great music, nice work timing everything with the beat! :)

Nice, I'd just play your game on stream, was funny to see that you had mechanics that I was going to use but didn't have the time to implement! :)

The art is amazing! Love the text action words and all the explosions! :)

Great art, Love the rewind mechanic it makes it just hard enough not to be frustrating! :)

Great Art, amazing movement mechanics, just hard enough to get me to play for 48min! :D

Great art, really matches the style of the game! And awesome Twist! :)

Great art, and love the story cinematics, sorry for the voices! :P

Love the art style! :)
Might be to hard to loose, but the theme was invincible so that checks out! :)

Great atmosphere, a bit hard to know where to go sometimes,maybe a map would be a good thing to be able to find! Overall tho nice work! :)

Great minds think alike! :)