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(+1)

Amazing art style and you really nailed the vibe! :)
You have a really good foundation here, the only small thing is maybe that there would be great with more involvement / stakes in the different "rooms" so the choice of path feels more impactful! 
But overall a really good game!

(1 edit)

Thank you for trying out our game and for the feedback!

I agree in the choices feeling someone one dimensional at times. We're still exploring ways to make that aspect better. We were considering adding something like a slay the spire map (which the procedural generation is already based off of anyways) that the play could choose to plan out their route. This way, they would have a goal in mind with each room they choose. Just unsure how that mechanic would fit in an incremental game like this.

Again, thanks for the feedback and the nice comments!


Also, I saw you were streaming some games yesterday. Did you happen to be streaming the play of our game?

Yeah, map would add a lot more meaning to the choices! Maybe add some logic so that the greatest rewards are behind longer more dangerous  routes, so the "build" you are doing in the incremental game part feels more impactful? I'm sure you'll figure something out! :)

Sadly I found it today so it wasn't on the stream.. :/