Thank you for trying out our game and for the feedback!
I agree in the choices feeling someone one dimensional at times. We're still exploring ways to make that aspect better. We were considering adding something like a slay the spire map (which the procedural generation is already based off of anyways) that the play could choose to plan out their route. This way, they would have a goal in mind with each room they choose. Just unsure how that mechanic would fit in an incremental game like this.
Again, thanks for the feedback and the nice comments!
Also, I saw you were streaming some games yesterday. Did you happen to be streaming the play of our game?