Thank you so much for the comment! And thank you for playing!
LastMinuteGames
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The game is aesthetically pleasing all around, the assets used are well made and the sounds in this game had me on edge for a little bit, constantly looking behind me to see if something was following me. Unfortunately, there were no monsters or anything life threatening.
Overall, the game gave a nice thrilling experience, had a good art style and was ultimately quite enjoyable. Good work!
- Review -
The game was super fun! I love the idea of what you're going for, and I can appreciate how much effort it took to get all of this working. Granted, it took me a shaming amount of time to figure out what I actually needed to do to win, but, the game was always keeping me moving and thinking! Really well done!
- Issues -
It would be a lot easier to understand how to win if the manual was easier to read and also wasn't as long as it is. I understand that there is a lot of information you wanted to convey, but most the information wasn't really relevant to the gameplay. (Though I do love having it there, it shows you put thought into the details!) I think it would be best to find another area to put that information, like a command that allows you to view logged information of the entities instead?
Secondly, the spider was way too easy to ward off. The door took a lot of energy to use, but the turret basically didn't take anything at all. So it made more sense to just let the spider roam free, and just leave the turret on. Either way I would have to keep powering the generator, but with the door never using power, it gave me more time to focus on the other entity. This basically made it so the spider was never really a threat. Finally, the sat "setup" command is shown in the "help" command. But I couldn't find a use for "sat setup [x]" anywhere. I probably missed something, but incase it was meant to be important I thought I'd mention it.
- Overall -
Honestly one of my favorite games played this jam so far. It takes inspiration from games such as FNAF and the SCP foundation, but, the added ability to control the facility using console commands is pretty cool! I hope you make this a fully fledged project!
This was quite a unique idea to the theme, and I like it! The design of the cabin and alien give old PS1 game vibes, which ranks them highly in my books.
However, I'm unsure if it was because of a bug or if this was meant to be, but the alien moved at quite the slow pace. It was less scary and more confusing as this 7ft green giant catwalked across my living room to mew at me. I played it again, thinking that the goal may be to attempt an escape, so the second playthrough I had made it to the exit. However, I was unable to leave the house (which I believe was intentional.)
*I also found a bug where I could climb onto the furniture and walk off of them, but gravity isn't enabled which meant I could essentially float.*
Overall, the game had a really nice aesthetic, a great concept and was pretty interesting to say the least. A nice short experience to enjoy!
I loved the art style of the game! The lighting, the bloom, and the art were really well done. I did feel as though the game droned on for quite a bit though, it felt like Lady in particular wouldn't stop yapping. It could be that I personally was impatient, but it could have been that they talked quite slow which made conversations last a longer time than they needed to.
Overall though, I really enjoyed the game! It was a cool premise I haven't seen before and honestly would love a full release of a game like this! Great work!