The sound effects are great :) I can see it being quite implusive trying to plan out long combos . One short bit of quick feedback: it was not obvious to me at first what direction the Gems are actually facing - the "point" isn't really that pronounced. I actually thought at first they were just shooting in random directions. Perhaps you could make the point coloured, or change the shapes to circles with a point, or just something a bit more obvious.
LastAngryMan
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Hey all, I just released Space Scoundrels, a simple card based dungeon crawler you can play on mobile and web:
https://lastangryman.itch.io/space-scoundrels
It's based on Scoundrel, designed by Zach Gage and Kurt Bieg and played with a standard 52-card deck. I only discovered Scoundrel last week, and thought it was such a cool concept and a very clever design with a lot of depth. I found it a bit clunkly to play having to pause and write down my health all the time, so thought I would try make a short version in Godot. That became Space Scoundrels.
It was super fun to work on something where the design was already locked in, and really satisfying to start and finish a project across a few days. Would be happy to hear any comments and feedback :)
Hey, thanks for the sound pack: I used it in a Minesweeper game I made, The Shaft: https://lastangryman.itch.io/the-shaft-a-minesweeper-game. The mine explosion and shield deploy sounds were from your pack, and were exactly what I was looking for!


