Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lashtak

7
Posts
1
Following
A member registered Jun 11, 2025 · View creator page →

Creator of

Recent community posts

Probably my highest rated game yet, definitely top 3. Fun idea, good execution, only thing this game needs is more polish, more content and a clearly defined game loop. Maybe there is some cool stuff to try with the Mutagem system as well.

The game looks nice and is really fun, but it really needs Mouse sensitivity adjuster. Other than that it is a really unique and fun game, with a bit more polish on the grapple and more content in general, could be worth a steam release 

It's obvious the games aesthetics were the main focus, the game looks fantastic. Obviously it's a bit small and only really has the carrot game loop, which is more fun than it should be tbh, but this sort of art style and genre of game with a bit more polish and content would be very nice, cozy game.

Very impressive for the time frame. A bit buggy and crashed once in my browser, but maybe that's just me. I like how responsive the attacks on the enemies feel, but for a bull game, maybe a bit more environmental destruction would be a nice addition. Overall a really good entry! 

I like the way you implemented the QTE Wildcard into the auto battling, works really well to deepen engagement. A bit buggy at times, for example my Terranosaurus (i think it was named like that) had a B mashing ability, but i don't know what it did, and when he died during the charge the charging UI stayed on screen. A gambling system makes every game a bazillion times better if it's not with irl currency, so that's nice. Overall really liked it, with a bit more polish it's the next Pokémon fs

(1 edit)

If you add a bit more depth into the movement and maybe some more obstacles like harder jumps or enemies, it could become a really cool platformer. The art already looks really good, only real annoyance the game has is the lingering hitboxes of the pillars, but that's probably an easy fix to make. Really impressive for one person, I encourage you to work on it a bit more!

The most fun I've had with the jam entries thus far. Love the idea for the combat you went for, art was simple but since you have to focus so much on the charging you don't notice the plain 3D area and only focus on the Big Guy and the charging UI, both of which look really good. Only change I would've added is some visual indicator for the timing of the Big Guys hit, since focusing on charging and his animation alone at the same time is maybe a tad too challenging for some.