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LarsTorni

27
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452
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A member registered Mar 06, 2021 · View creator page →

Creator of

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Oh, wow! This might be the most positive comment I have ever received; thank you for taking the time to post! I've got other ideas for projects, but I work slow and often bite off more than I can chew, which is a personal problem I'm working on.

As for the complaints, I must admit I was not aware anyone would take umbrage with that word. My intent was that if (and only if) the player makes that choice, the Doctor would be a hermaphrodite. Since my [limited] understanding is that the word in question comes from the Japanese for "two genders," I felt it would apply. In future, I'll try to include options to replace verbiage of that nature, so each player can make that decision for themselves.

If you have the time, it would be very helpful to know what, specifically, you liked about the game. I do write for my own leisure, but I prefer when others enjoy the results, as well. Doctor's Orders is, by far, my most popular work—and, while I have a few ideas, I don't fully understand why. Thank you again for stopping by, and I hope you have a fantastic day!

Sorry to hear it! Nothing worse than enjoying something, only for it to take a sudden left-turn right at the very end.

Thank you very much for your kind words! :)

Yes, it's a reboot/remake of [In]Violate Faith, and the old version can be found in the downloads section of this page. Currently, I have no plan to re-publish the first game to itch, but you may play the original to your heart's content after downloading it :)

After restraining the babysitter, visit the hall bathroom and inspect the bathtub. From there, it should be smooth sailing.

Thank you for your kind words. It makes everything feel worth it when someone goes out of their way to leave such a positive comment. Take care :)

Hello!

Thank you kindly for your warm words. I certainly hope to continue writing projects, and I'll see about incorporating your request. The maximum possible inflation in this one is probably around my personal limit, taste-wise, but who knows?

Have a wonderful day,

-Lars

Good evening!

Presently, the choice is meant to allow the player to choose between A (i.e. "ask if she's nervous) or B (i.e. "tell her you're ready to begin"). If B, then proceed to the rest of the game; if A, present a series of sub-options providing backstory; then, when all sub-options are exhausted (or at the player's whim), proceed to B (and, thereby, the rest of the game).

Once you pass option B, there is, at time of writing, no going back without starting a new playthrough. If the game locks up for you at any point hitherto described, please let me know and I will do my best to solve the issue. At this point in the story, you are, at all times, supposed to be able to proceed. I don't want you, or anyone else, to be unable to play :)

Have a good one!

-Lars

Hello again!

Those questions only appear during "chapter 1: the fundamentals" if you ask your companion "if she's nervous." If, instead, you "tell her you're ready to begin," you'll never see them (regardless of whether you're on your first playthrough or your tenth). Maybe it wasn't the best design decision but I figured, if a player wanted to jump right into the naughty bits, they should be allowed to.

If you, personally, never see the option to "ask if she's nervous," or if you do select it and don't see the choices that come afterward (e.g. "why she wants to join the Academy", "her opinion on training"), let me know! I've tested it just now and it works for me, but that doesn't mean it works for everybody.

Thank you again for your time and attention!

-Lars

Good morning!

Thank you for clarifying; I believe the issue has been resolved. The game was not resetting itself (at all) after a playthrough, which caused the problem. I am, frankly, astounded at my own oversight. Regardless, I owe you my gratitude for pointing this out to me. Not only was this a frustration for the player, testing it helped me encounter a game-breaking bug that has also been squashed. I went through the game three times and everything now seems to work as it should.

Thank you very much!

-Lars

Good day!

Thank you kindly for reporting this matter. I found the culprit to be a Boolean value that should have been set to "false" and was, instead, "true." I also decided to move the section about the "Academy rules" further into the same section, and to outright hide it if the player chooses animal semen earlier in the game (I tried re-writing it, but wasn't happy with the outcome). The new version is uploaded and playable now.

As for the game becoming unplayable, would you be good enough to elaborate? I tested a few different methods of play, but the "new game" and "continue" options remained available to me at the appropriate times. Any details you could provide would be helpful in squashing this bug.

Have a wonderful day!

-Lars

Hello!

Thank you for your kind words. I honestly don't remember if it ever crossed my mind to write the player character that way. Maybe it was my original intent to allow for that but, if I had to guess, I was probably just minding my limits. Although it's a short game, it took me several months to create (personal incompetence plus limited free time equals long development cycle) and there came a point where I had to mentally restrain myself from adding new features to prevent it taking well over a year to produce.

I wish I could answer your question in greater detail but, honestly, my memory is quite poor and it has been a little while since I last worked on this project. Hopefully, that lack of choice wasn't too off-putting; I'm trying to inject as many player-driven options into my newer games as I can but, like I said, I have to mind my limits, too.

Have a great day!

-Lars

Hello!

Thank you for taking the time to post your comment. I will, of course, answer your questions to the best of my ability:

  1. This is something I'm trying to add to my games going forward (i.e. the ability to play as a man, woman, or a person with any combination of gender-specific body parts). It is, unfortunately, too much for me to retroactively add this feature to my published games (as doing so would very nearly require the game to be recreated from the ground-up). That said, it's an excellent idea and one that I intend to implement in future.
  2. I do my best to strike a balance between publishing content that appeals to others as well as myself. My personal interest in CBT is somewhat limited and I am not sure I could push myself to write this kind of scene. Not that it isn't an idea worth pursuing, just that it may be too far beyond my own tastes to do justice to the subject matter.
  3. I agree! This response dovetails off #1: in future, my goal would be to allow for more "gender customisation" of both the player character and any significant characters they deal with. Unfortunately, such a heavy level of customisation comes at the cost of greatly complicating the design and implementation of any project, so I have to mind my limits when deciding what can/cannot be tailored to the player's liking.
  4. This is a wonderful idea that I wish I'd had while writing Doctor's Orders. By now, however, I'm afraid I must move on from this project (beyond repairing broken sequences and basic maintenance). Nothing will ever be perfect, I suppose; all I can really do now is take this advice to heart for the next story I create.
  5. Another interesting idea that, I'm sorry to say, would cost too much time to retroactively add to this game. I do intend to write in additional modes of climax in future projects but, just as I mentioned in #3, I have to mind my limits when adding scenes like this. Every choice with knock-on effects greatly increases the amount of work it takes to publish the project (and, truthfully, I have already discarded a handful of titles due to this exact problem).

Again, I appreciate you taking the time to write! Every comment received makes it easier to push myself to continue producing content. I hope you did not find any of my answers to be especially negative. Your ideas are both valid and creative; it is with regret that I cannot do more than offer you this response.


I hope you have a wonderful day!

-Lars

How kind of you to say! Although my work has slowed down my efforts a little, I definitely intend to continue producing interactive fiction.

Have a great day!

-Lars

Hello!

Thank you so much for your kind words! I am working on something else now that I hope, when released, will be equally enjoyable to you. I sincerely appreciate you taking time out of your day to leave me a compliment :)

-Lars

I just added a separate file to the page with the suffix "downloadable". I was able to download this version and play it directly, but please let me know if you encounter any difficulty!

-Lars

Good day! I wanted to follow up on one of your original comments: I have added a "reset story" button that can be used to revert the game-state at any time once the player gets past the disclaimer at the start. Thank you very much for your suggestion!

-Lars

Good day!

I simply cannot believe the mistake that I made but, while testing, I neglected to revert some variables prior to my last update, which is what caused the initial error you reported above. As for your other comments, I will need more time to review everything---as I don't wish to repeat the issue just described, which was brought on by too much haste on my part.

Thank you again for continuing to make me aware of these problems!

-Lars

Well, shoot. I was hoping that was the only errant bug I had missed. I will have to look more thoroughly at the project when I can throw more than a lunch break at it!

As for the spacing issue, it's one I am well aware of, but simply lack the competence to resolve. This project took me quite some time to complete (I work slowly, ha ha) and, partway through, twine got its first update in what must have been, without hyperbole, ten-thousand years. Said update is what I believe has caused the issue with words being pressed up against one another like that. I spent countless hours trying to resolve the problem, only for some instances to endure (despite being constructed fundamentally identically to other passages I was successfully able to correct). Though it really does pain me to keep errors such as that in play, I fear I must leave it as-is unless some twine wizard ambles along and suggest and exact resolution.

All that said, I do appreciate you running back through it, even though I'm sure that was time you could have spent on your own leisure. It is polite individuals who both offer praise and highlight issues, such as yourself (and everyone who has posted ere now), who really make posting a project such as this one worthwhile.

I'll get back to you (probably this weekend)!

-Lars

(1 edit)

Hello again! I believe I have corrected* both issues. I stupidly left out two commands which left concomitant passages invisible, so your chosen device was decidedly not the culprit! Thank you kindly for alerting me to this problem; if you encounter any others, you would be doing me a service to highlight them.

As for the text color, that has been updated, too! Upon completing a playthrough, your selected color will no longer revert to red.

I appreciate your kind words, and hope this obstacle did not detract too greatly from your overall experience.

Have a wonderful day!

-Lars

I'm so glad to hear you found it entertaining! For my next project, I'm aiming to develop something with actual graphics. It's a time-consuming process for me, since I can only work in my limited spare time. That said, I hope the next one will be equally enjoyable to you!

Cheers,

Lars

Thank you so much for your kind words! It means a lot that you would go out of your way to offer such an in-depth response.

I completely agree about the ability to restart the session without having to complete a whole playthrough. I'm no Twine wizard, however, and wasn't entirely certain how to handle that without leaving the "go back" feature that's included by default (which I'm no fan of). Plus, I was aiming to get this project out the door before I lost my nerve and chickened out!

Have a wonderful day!

-Lars