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Lari Assmuth

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A member registered Jan 13, 2019 · View creator page →

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Hahaha! Glad to hear it. :-D

Thanks! Sorry to hear you were lost in the unyielding, dark waters... :-)

Thanks for your kind reply! And I really am thankful for your comments. In the end, they do confirm what I was a bit afraid of regarding the play experience of this game. I might try to think about it a bit and see if I can come up with something that would force the player(s) to take a more active part, and update the game. And as I said, your idea of choosing to focus on a certain suspect is actually quite good, so I might just steal that. 😄

Thanks again, and happy new year!

Thank you for the comment!

I think this is something I was a little afraid of as well, that the player part becomes too passive in the end. I have been thinking a bit about how to make a mystery that would include more of a player strategy or participation – I had been thinking in terms of having the prompts being a bit more open, and having the player fleshing out some of the details. But your idea of choosing which avenue/suspect to pursue is interesting as well!

Thanks again, and sorry you didn’t have an optimal time. If you’d like, I’d be happy to offer you one of my other Wretched & Alone -games as a reimbursement of sorts. Both Unmoored and Wickies have far more player participation, and might be more fun. I’ll be happy to send you a download link.

Best, Lari

We’re coming up on the home stretch, with <checks notes> 11 days to go on the jam!  And with over 150 participants and more than 60 entries, we have already exceeded my expectations by far!

I just wanted to check in to see how everybody’s doing. Are you still working on games? Excited? Stuck? Frustrated? In need of help or venting? Or do you just want to hype and boost your game (ready or in progress)?

Thanks! I really appreciate it, and I’m glad you’re having fun with the game!

I think if you want to publish it as an entry in the jam, that would be great! At least I’m sure it might help someone find it, so yeah, by all means, go for it!

Sure! :-)

The math checks out

I’m working on a two-zine game myself, so I’m inclined to allow it! 😁

I also don’t really have a hard limit in mind with regards to additional material. Whatever your game needs!

Of course, if you have hundreds of pages of additional material, someone might question if the game is really in the spirit of the jam, but, like, it’s not a competition or anything so go right ahead and do what feels right for your game! We’re just jamming, anyway.

If you want to air an idea for a game or talk about a submission you've made, or something you're working on or planning to start, this is the place!

As always, be excellent to each other.

Yay! I'm really excited as well!
This is my first time solo-hosting a jam, and I was afraid no-one would join, so already I'm counting this as a success! :-)

Super looking forward to all the cool entries!

I, for one, don't mind that at all! And I actually think it sounds like a really good idea!

There are lots of good templates and other resources for mini zines out there! Here are some, please post more! I will too as I find time to google more resources and alternative mini zine types.

Star West's One Page Zine Template for Affinity Publisher and Adobe InDesign is great!

So is linda c's 8- or 16- Page Zine Template 

A5 zine? Fine by me! Here's a template for that size zines for Troika, by Matthew Gravelyn.

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Sorry you didn’t find out sooner! I don’t know how my co-hosts feel about late submissions, but if you want to make something and post it, I certainly don’t see a problem with it. Also, this is now the second time this jam has been organized, so I think we are well on our way to having it be an annual thing! 😊

Folklore Jam 2020 community · Created a new topic Check-in

Hey fellow jammers! Just wanted to pop in and see how you're doing? What are you working on? Is it coming along nicely or are you struggling with some part of the design?

I'm super happy there's already so many submissions, and from what I've seen it's really impressive work across the board!

Those of you still working: I hope you're having fun, taking breaks and staying hydrated. Good luck!

Congratulations! It looks great! 😊

I’m just happy to have the game available to more people, and I’m impressed by your work!

Speaking for myself, I don’t think there’s anything to be gained by putting up barriers around how much/how explicitly a game references folklore. I think as long as there are folklore elements that you reference or that are in some way important to the game, and as long as you respect the rule of only writing about folklore that you are in some way part of, and not appropriating other peoples’ culture, then you are absolutely fine!

Sounds great! Good luck! :-)

By the way, if you want it made in the same layout I used you can send me the text and I can use the same template I used, no worries.

Or if you want I can send you the InDesign files of course (but sadly not the title font as it is copyrighted).

Of course, if you prefer to do a design of your own you are more than welcome to!

Oh, sure! Go right ahead!  And thank you! 😊

Personally, I also feel adventures, supplementary materials, playbooks, random tables, items and whatnot are more than welcome! It’s a jam, after all. We’re all just jamming.

Cheers! Glad you like it!

That is really cool, and I love your enthusiasm!

However, I wanted to make sure that it’s clear that this particular jam is meant for analog games (board games, tabletop roleplaying games, card games etc.) and not digital games.

Not that there’s anything necessarily stopping sound effects or a sound track being a part of an analog game, of course! But just so you know.

Wow, this is really cool! What a great game aid! Thank you 😊 🙏 

Thank you so much! This kind of encouragement is so good and important for small-time creators, and means a lot to me. Hope you have a great day!

Hey, just wanted to check if it would be fine to enter a submission in other jams as well? There's a Bookmark Game Jam running concurrently with this Micro Jam, and I'm thinking of trying to make a micro-game about lying that could fit on a bookmark. I'd like to be able to submit that to both jams if it's fine by you.

Thanks! It means a lot to me that you had fun with it.

https://lari-assmuth.itch.io/god-damn-them-all

https://lari-assmuth.itch.io/unmoored

Antrum is a game that is delightfully weird. The setting is evocative and the rules text manages to be atmospheric while still being easy to understand. The game is inspired by a number of classic games in the map-making, faction-driven genre (The Quiet Year, Microscope, Kingdom) but manages to stand on its own legs. I think it is a promising game and one that is worth developing if you feel like continuing to work on it, so in the interest of that, I would like to offer some (hopefully constructive) pieces of criticism. Feel free to disregard any of this, of course, and as I said, I think it a fine game!

It’s interesting to me that the game sets out to be clearly competitive, pitting the factions and players against each other, even if the caveat is there that you are playing to create an interesting story. One part of this that I am curious about, as I have not had the chance to play the game yet, is how voting for the Fabulist would work. I like that it’s done as a ritual, but I am a little bit worried about the fact that you are voting for an aspect of player skill. I think with most groups this will probably not be a problem, but playing with people you don’t know so well, or players who are new to narrative games, or more introverted or less verbal players, there is a small risk of the voting being a bit uncomfortable for some.

I like the faction attributes, they are amazingly on theme, and the way they are assigned, but they could maybe be more clearly tied to different actions? On the other hand, having it more loosely defined by what fits best gives a lot of narrative freedom, so I’m not sure. But it will require that players are on the same page about what stat goes with what described action.

Thank you for this entry, I really enjoyed it! I also want to say that I really liked the presentation: the art, layout, quotes and text worked harmoniously together in this strange and fascinating bone world! :-)

Heh! Great minds think alike!

Still might try to put together a Berlin SIS station Firebrands/The King is Dead game one of these days. If nothing else, because I’d love to do UK/DDR/US passport role sheets for the characters...

Thanks for the reply! I feel my entry this year didn’t really do what I wanted it to do – I had another idea which was supposed to be a hack of Firebrands, with the roles, relationships and hidden motives relatively similar to yours. But it got overcomplicated with a token bidding economy and I couldn’t get it to work! So that’s another reason I’m happy to see your game! 😊

If you feel like checking it out, I have a long-term project called The Service which is going to be a PbtA Cold War espionage game inspired by Le Carré, Len Deighton and The Sandbaggers. I have a playtest kit up on my itch page, but it’s a bit out of date. Just want to do some adjustments and try to get a newer version out as soon as I have the time & energy!

I haven't had the chance to play The Hanging Room, so please do take that into account.

That being said, first and foremost, the game is absolutely brimming with atmosphere. While Le Carré is explicitly called out and referenced (and especially the Tomas Alfredson film version of Tinker Tailor Soldier Spy), it is done in a way that gives the players a lot of leeway in defining the setting and specifics, and feels like a loving homage to the gritty, morally gray espionage stories that I love. The roles, relationships, vignettes and the ending are all incredibly well in genre, and I applaud the way this is all pulled off with a really good ear for what tone the narrative aims to be.

The framing of the narrative as flashbacks after the operation is brilliant. The way it forces the narrative to be tight and contained, the way it encourages conflicting viewpoints, hidden truths and outright lies and the way it ends, it is all incredibly in keeping with the best spy stories.

I also really like the idea of making connections on a board. As someone said, it would be super evocative to play using a cork board with pins and bits of red string...

Not having played the game, I feel very hesitant to say much about the rules. I really like the actions and everything seems geared to make for a good play experience. There were some things that didn't become clear to me on my first (admittedly, quick) read-through but which have already been commented on and clarified in the other comments. I know that for me personally, on my project, the time-frame and character limits of this competition both felt a bit restrictive this time around, and I think this game might also benefit (as I'm sure all games here would!) from a little clarification with regards to some rules. Examples of play would maybe also help, but of course, in the character limits given here weren't a possibility.

My gut feeling on a read-through is that some things in the rules could maybe be tightened up a bit and clarified, but it would take some playtesting for me to really see which parts this applies to.

So to conclude: This is an impressive piece of work, and I would love to see this game further developed. I also love the way you left yourselves the possibility of modular design with the operation types. Another possibility for further development could be to have different sets of settings that give some details about context, different factions etc.

All in all, a very strong entry, and as a fan of this specific type of spy story, I'm really glad to see people working with innovative games in the genre!

I haven't had the chance to play The Hanging Room, so please do take that into account.

That being said, first and foremost, the game is absolutely brimming with atmosphere. While Le Carré is explicitly called out and referenced (and especially the Tomas Alfredson film version of Tinker Tailor Soldier Spy), it is done in a way that gives the players a lot of leeway in defining the setting and specifics, and feels like a loving homage to the gritty, morally gray espionage stories that I love. The roles, relationships, vignettes and the ending are all incredibly well in genre, and I applaud the way this is all pulled off with a really good ear for what tone the narrative aims to be.

The framing of the narrative as flashbacks after the operation is brilliant. The way it forces the narrative to be tight and contained, the way it encourages conflicting viewpoints, hidden truths and outright lies and the way it ends, it is all incredibly in keeping with the best spy stories.

I also really like the idea of making connections on a board. As someone said, it would be super evocative to play using a cork board with pins and bits of red string...

Not having played the game, I feel very hesitant to say much about the rules. I really like the actions and everything seems geared to make for a good play experience. There were some things that didn't become clear to me on my first (admittedly, quick) read-through but which have already been commented on and clarified in the other comments. I know that for me personally, on my project, the time-frame and character limits of this competition both felt a bit restrictive this time around, and I think this game might also benefit (as I'm sure all games here would!) from a little clarification with regards to some rules. Examples of play would maybe also help, but of course, in the character limits given here weren't a possibility.

My gut feeling on a read-through is that some things in the rules could maybe be tightened up a bit and clarified, but it would take some playtesting for me to really see which parts this applies to.

So to conclude: This is an impressive piece of work, and I would love to see this game further developed. I also love the way you left yourselves the possibility of modular design with the operation types. Another possibility for further development could be to have different sets of settings that give some details about context, different factions etc.

All in all, a very strong entry, and as a fan of this specific type of spy story, I'm really glad to see people working with innovative games in the genre!

Thanks! I’m glad to hear you like it! I haven’t gotten around to printing any, and to be honest I might just do a first “print run” with a home or office printer on some slightly heavier paper.

If you have access to a printer yourself I could try to make a DIY print & cut sheet in A4 and letter paper sizes, so people can print it out themselves. That might be a more economical alternative since I’d have to ship the cards from Finland. :-)

Cool, thanks! I'll be sure to check it out.

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There's like a dozen (ETA: at least!) of great ideas in this thread! Super exited to see all these games.

I think I might want to play with the idea of a person caught in some kind of time travel/flashback scenario gone wrong. Trying to hang on to their memories and find a way to communicate with their loved ones outside of their weird lost-in-time situation. Some touchstones for me are 12 Monkeys, that one episode of Lost (The Constant, I think), parts of The Butterfly Effect, Insterstellar, Memento, The Jacket and so on.

I think the main threat in the scenario is slipping away into oblivion, becoming unable to reach other people, and losing your memories and sense of self.