Hi! Did you mean community copies or physical copies? Either can be arranged! 😊
Lari Assmuth
Creator of
Recent community posts
Okay, after reading and going over the files, from what I can tell, the point of the asset tokens having a face-up side and a face-down side is just to conceal the information on them (which network they belong to and how difficult they are to recruit) until someone reveals them. So while I was probably planning to do a decorative back for the asset tokens, they would effectively be devoid of information and blank token backs would work as well.
It is an oversight on my part though, as is the missing USSR flag tokens. I'll make a new file for the token sheet and update the files here and I'll send the new token files to you as well.
Sorry for the inconvenience!
Hi! Let me look into this a bit – I will be very honest with you up front and say that this game was made in a bit of a rush for a game jam, I don’t fully recall my reasoning behind every part of it, and I’m not a hundred percent sure that it’s actually worth any of your money, so if at any point here you would prefer to be refunded for your purchase I would be happy to oblige! But yeah, give me a moment to check the material I had uploaded. It’s very possible that there are some missing parts.
For what it’s worth, sorry if you feel your purchase wasn’t what you expected!
You can, although there are a couple of things that you’d need to figure out. Namely, the element of pulling bricks from a jenga-tower which you could either have one player in charge of at their location or skipping altogether, which should be quite doable. And secondly there are some moves in the game where you take cards from each other so you’d probably need some sort of digital setup for manipulating a deck of cards.
Hell yes, more Stan Rogers RPGs! And Wretched & Alone nonetheless!
Excited to check this out. I once made a smaller solo journaling game called God Damn Them All, it's here if you want to take a peek:
https://lari-assmuth.itch.io/god-damn-them-all
Thank you for this report! Really glad to hear you had a good time with this game!
If you want to check it out, I made sort of a follow-up to this game and you and your friends are more than welcome to grab free community copies of it. You can find it here: https://lari-assmuth.itch.io/t-def
All the best, good hunting and thanks again for putting a smile on my face!
Hi! Thanks so much – that certainly sounds a whole lot like a typo, because having the search decks face up is a terrible game mechanic! I'm very sorry, and thank you for pointing it out, I'll make sure to correct that.
I love your idea about an alternative mechanic to use instead of a tower – I'm really busy this week but I'll try to test that out as soon as I get the chance. I think it's a great idea to make the game more accessible to people who don't have a Jenga-game, or have a cat (!) or have trouble drawing from a tower for various reasons.
Many thanks!
I am all about people using, hacking and expanding on this or any of my games! I love that stuff! :-)
I don't care very much about how you mention me: "inspired by/based on T-DEF by Lari Assmuth" or pretty much whatever is fine! And it's not a requirement either but on principle I like it when people credit their sources of inspiration.
And if you do make something please tell me about it here or on twitter so I can come check out your project and boost it with what little reach I have! :-)
Thanks for your kind reply! And I really am thankful for your comments. In the end, they do confirm what I was a bit afraid of regarding the play experience of this game. I might try to think about it a bit and see if I can come up with something that would force the player(s) to take a more active part, and update the game. And as I said, your idea of choosing to focus on a certain suspect is actually quite good, so I might just steal that. 😄
Thanks again, and happy new year!
Thank you for the comment!
I think this is something I was a little afraid of as well, that the player part becomes too passive in the end. I have been thinking a bit about how to make a mystery that would include more of a player strategy or participation – I had been thinking in terms of having the prompts being a bit more open, and having the player fleshing out some of the details. But your idea of choosing which avenue/suspect to pursue is interesting as well!
Thanks again, and sorry you didn’t have an optimal time. If you’d like, I’d be happy to offer you one of my other Wretched & Alone -games as a reimbursement of sorts. Both Unmoored and Wickies have far more player participation, and might be more fun. I’ll be happy to send you a download link.
Best, Lari
We’re coming up on the home stretch, with <checks notes> 11 days to go on the jam! And with over 150 participants and more than 60 entries, we have already exceeded my expectations by far!
I just wanted to check in to see how everybody’s doing. Are you still working on games? Excited? Stuck? Frustrated? In need of help or venting? Or do you just want to hype and boost your game (ready or in progress)?
I’m working on a two-zine game myself, so I’m inclined to allow it! 😁
I also don’t really have a hard limit in mind with regards to additional material. Whatever your game needs!
Of course, if you have hundreds of pages of additional material, someone might question if the game is really in the spirit of the jam, but, like, it’s not a competition or anything so go right ahead and do what feels right for your game! We’re just jamming, anyway.






















