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Lari Assmuth

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A member registered Jan 13, 2019 · View creator page →

Creator of

Recent community posts

Okay, after reading and going over the files, from what I can tell, the point of the asset tokens having a face-up side and a face-down side is just to conceal the information on them (which network they belong to and how difficult they are to recruit) until someone reveals them. So while I was probably planning to do a decorative back for the asset tokens, they would effectively be devoid of information and blank token backs would work as well.

It is an oversight on my part though, as is the missing USSR flag tokens. I'll make a new file for the token sheet and update the files here and I'll send the new token files to you as well.

Sorry for the inconvenience!

Hi! Let me look into this a bit – I will be very honest with you up front and say that this game was made in a bit of a rush for a game jam, I don’t fully recall my reasoning behind every part of it, and I’m not a hundred percent sure that it’s actually worth any of your money, so if at any point here you would prefer to be refunded for your purchase I would be happy to oblige! But yeah, give me a moment to check the material I had uploaded. It’s very possible that there are some missing parts.

For what it’s worth, sorry if you feel your purchase wasn’t what you expected!

Hey Litza! Sorry for my late reply! I remember very fondly that summer that you reported playing Unmoored; it was incredibly encouraging as a fledgling designer to hear about the way you interacted with the game! Thank you so much! 🙏

You can, although there are a couple of things that you’d need to figure out. Namely, the element of pulling bricks from a jenga-tower which you could either have one player in charge of at their location or skipping altogether, which should be quite doable. And secondly there are some moves in the game where you take cards from each other so you’d probably need some sort of digital setup for manipulating a deck of cards.

Yep, added 24 community copies as a little Christmas gift. Thank you for your interest and enjoy!

Absolutely you can! This project has been on ice for so long – I hesitate to call it abandoned because I might still come back to it, but yeah, go nuts!

Hell yes, more Stan Rogers RPGs! And Wretched & Alone nonetheless!
Excited to check this out. I once made a smaller solo journaling game called God Damn Them All, it's here if you want to take a peek:
https://lari-assmuth.itch.io/god-damn-them-all

Thank you, that’s really nice of you to say, and it makes me really happy to hear that the bare-bones of a game here work as intended! Super glad you found it and had a good time and thanks for sharing!

Thank you for asking! The physical copies don’t 100 % line up with what I have in storage, but I have in fact been thinking of making some additional print copies available,  since there seems to be some interest in Wickies. I’ll try to get around to it in the coming weeks, so watch this space! 😊

There you go, live now, enjoy! 😊 

Hi! Yeah, sorry about the delay, I’ll add some copies, thanks for showing an interest in the game!

That's a really cool idea! I'll have to figure out how to do that first though. :-)

Hi! Thanks for your kind words! :-) I'd be more than happy to send you download codes to the game if you can DM me on Twitter @LariAssmuth or shoot me an email at lari.assmuth@gmail.com.

Sure thing, adding some now! Enjoy!

Thank you for this report! Really glad to hear you had a good time with this game!

If you want to check it out, I made sort of a follow-up to this game and you and your friends are more than welcome to grab free community copies of it. You can find it here: https://lari-assmuth.itch.io/t-def

All the best, good hunting and thanks again for putting a smile on my face!

Sure thing! Here’s a picture guide to folding a minizine, hope this helps:

https://lari-assmuth.itch.io/t-def

Sure thing! You can reach me by email at lari@rocketsurgeongames.com or on twitter at @LariAssmuth.

That's great! Hope you like it! :-)

Hi! Thanks so much – that certainly sounds a whole lot like a typo, because having the search decks face up is a terrible game mechanic! I'm very sorry, and thank you for pointing it out, I'll make sure to correct that.

I love your idea about an alternative mechanic to use instead of a tower – I'm really busy this week but I'll try to test that out as soon as I get the chance. I think it's a great idea to make the game more accessible to people who don't have a Jenga-game, or have a cat (!) or have trouble drawing from a tower for various reasons.

Many thanks!

Thanks! Glad you enjoyed it! That's a cool idea about making a solo play supplement, I'll let it roll around in my head for a bit. :-)

(unless you want to do it, in which case: go nuts!) :-D

There you go, hope you enjoy it!

For sure! Hang on a hot second!

Yeah, sorry about that! :-D

I am all about people using, hacking and expanding on this or any of my games! I love that stuff! :-)
I don't care very much about how you mention me: "inspired by/based on T-DEF by Lari Assmuth" or pretty much whatever is fine! And it's not a requirement either but on principle I like it when people credit their sources of inspiration.

And if you do make something please tell me about it here or on twitter so I can come check out your project and boost it with what little reach I have! :-)

https://lari-assmuth.itch.io/t-def

Thanks! Very glad you liked it!

Hahaha! Glad to hear it. :-D

Thanks! Sorry to hear you were lost in the unyielding, dark waters... :-)

Thanks for your kind reply! And I really am thankful for your comments. In the end, they do confirm what I was a bit afraid of regarding the play experience of this game. I might try to think about it a bit and see if I can come up with something that would force the player(s) to take a more active part, and update the game. And as I said, your idea of choosing to focus on a certain suspect is actually quite good, so I might just steal that. 😄

Thanks again, and happy new year!

Thank you for the comment!

I think this is something I was a little afraid of as well, that the player part becomes too passive in the end. I have been thinking a bit about how to make a mystery that would include more of a player strategy or participation – I had been thinking in terms of having the prompts being a bit more open, and having the player fleshing out some of the details. But your idea of choosing which avenue/suspect to pursue is interesting as well!

Thanks again, and sorry you didn’t have an optimal time. If you’d like, I’d be happy to offer you one of my other Wretched & Alone -games as a reimbursement of sorts. Both Unmoored and Wickies have far more player participation, and might be more fun. I’ll be happy to send you a download link.

Best, Lari

We’re coming up on the home stretch, with <checks notes> 11 days to go on the jam!  And with over 150 participants and more than 60 entries, we have already exceeded my expectations by far!

I just wanted to check in to see how everybody’s doing. Are you still working on games? Excited? Stuck? Frustrated? In need of help or venting? Or do you just want to hype and boost your game (ready or in progress)?

Thanks! I really appreciate it, and I’m glad you’re having fun with the game!

I think if you want to publish it as an entry in the jam, that would be great! At least I’m sure it might help someone find it, so yeah, by all means, go for it!

Sure! :-)

The math checks out

I’m working on a two-zine game myself, so I’m inclined to allow it! 😁

I also don’t really have a hard limit in mind with regards to additional material. Whatever your game needs!

Of course, if you have hundreds of pages of additional material, someone might question if the game is really in the spirit of the jam, but, like, it’s not a competition or anything so go right ahead and do what feels right for your game! We’re just jamming, anyway.

If you want to air an idea for a game or talk about a submission you've made, or something you're working on or planning to start, this is the place!

As always, be excellent to each other.