That's a really cool idea! I'll have to figure out how to do that first though. :-)
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Thank you for this report! Really glad to hear you had a good time with this game!
If you want to check it out, I made sort of a follow-up to this game and you and your friends are more than welcome to grab free community copies of it. You can find it here: https://lari-assmuth.itch.io/t-def
All the best, good hunting and thanks again for putting a smile on my face!
Hi! Thanks so much – that certainly sounds a whole lot like a typo, because having the search decks face up is a terrible game mechanic! I'm very sorry, and thank you for pointing it out, I'll make sure to correct that.
I love your idea about an alternative mechanic to use instead of a tower – I'm really busy this week but I'll try to test that out as soon as I get the chance. I think it's a great idea to make the game more accessible to people who don't have a Jenga-game, or have a cat (!) or have trouble drawing from a tower for various reasons.
I am all about people using, hacking and expanding on this or any of my games! I love that stuff! :-)
I don't care very much about how you mention me: "inspired by/based on T-DEF by Lari Assmuth" or pretty much whatever is fine! And it's not a requirement either but on principle I like it when people credit their sources of inspiration.
And if you do make something please tell me about it here or on twitter so I can come check out your project and boost it with what little reach I have! :-)
Thanks for your kind reply! And I really am thankful for your comments. In the end, they do confirm what I was a bit afraid of regarding the play experience of this game. I might try to think about it a bit and see if I can come up with something that would force the player(s) to take a more active part, and update the game. And as I said, your idea of choosing to focus on a certain suspect is actually quite good, so I might just steal that. 😄
Thanks again, and happy new year!
Thank you for the comment!
I think this is something I was a little afraid of as well, that the player part becomes too passive in the end. I have been thinking a bit about how to make a mystery that would include more of a player strategy or participation – I had been thinking in terms of having the prompts being a bit more open, and having the player fleshing out some of the details. But your idea of choosing which avenue/suspect to pursue is interesting as well!
Thanks again, and sorry you didn’t have an optimal time. If you’d like, I’d be happy to offer you one of my other Wretched & Alone -games as a reimbursement of sorts. Both Unmoored and Wickies have far more player participation, and might be more fun. I’ll be happy to send you a download link.
We’re coming up on the home stretch, with <checks notes> 11 days to go on the jam! And with over 150 participants and more than 60 entries, we have already exceeded my expectations by far!
I just wanted to check in to see how everybody’s doing. Are you still working on games? Excited? Stuck? Frustrated? In need of help or venting? Or do you just want to hype and boost your game (ready or in progress)?
I’m working on a two-zine game myself, so I’m inclined to allow it! 😁
I also don’t really have a hard limit in mind with regards to additional material. Whatever your game needs!
Of course, if you have hundreds of pages of additional material, someone might question if the game is really in the spirit of the jam, but, like, it’s not a competition or anything so go right ahead and do what feels right for your game! We’re just jamming, anyway.
Yay! I'm really excited as well!
This is my first time solo-hosting a jam, and I was afraid no-one would join, so already I'm counting this as a success! :-)
Super looking forward to all the cool entries!
There are lots of good templates and other resources for mini zines out there! Here are some, please post more! I will too as I find time to google more resources and alternative mini zine types.
Sorry you didn’t find out sooner! I don’t know how my co-hosts feel about late submissions, but if you want to make something and post it, I certainly don’t see a problem with it. Also, this is now the second time this jam has been organized, so I think we are well on our way to having it be an annual thing! 😊
Hey fellow jammers! Just wanted to pop in and see how you're doing? What are you working on? Is it coming along nicely or are you struggling with some part of the design?
I'm super happy there's already so many submissions, and from what I've seen it's really impressive work across the board!
Those of you still working: I hope you're having fun, taking breaks and staying hydrated. Good luck!
Speaking for myself, I don’t think there’s anything to be gained by putting up barriers around how much/how explicitly a game references folklore. I think as long as there are folklore elements that you reference or that are in some way important to the game, and as long as you respect the rule of only writing about folklore that you are in some way part of, and not appropriating other peoples’ culture, then you are absolutely fine!
By the way, if you want it made in the same layout I used you can send me the text and I can use the same template I used, no worries.
Or if you want I can send you the InDesign files of course (but sadly not the title font as it is copyrighted).
Of course, if you prefer to do a design of your own you are more than welcome to!