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Congrats on discovering that much out on your own! Here's a short guide: http://lambdanaut.com/posts/2020-06-25-How-To-Play-Picowars.html
The game was made for Advance Wars players so it can be a little difficult for noobies at first!
This is awesome, but I'm really confused about the differences between
MFX. It seems like I should use play_bgm for background music. However play_sfx doesn't work at all for me, and I had to use play_bgs which I'm not sure is the right thing to be using for sound effects. I'm especially confused about `MFX`.
Seems like many of the rooms are purposefully impossible to deduce how to beat on the first try, as the answer is essentially luck-based.
On one hand it adds to the surreal feel of the game where logic is thrown out the window. On the other hand it makes the game frustrating when you have to play the same rooms over and over again just because you were unlucky on one of the later rooms.
The aesthetic, environment, theme, and mood of this game are on point.
I'm curious what engine you used? It's a really unique and interesting look.
That's all I meant! I hit it pretty early on so my impression was buggyness, though after playing the rest of the way through I didn't hit any problems so I may have overstated the buggyness.
I think all I did was run under that block I'm in and jump a couple times at the wall. Then i slid in and could jump around anywhere inside(and only inside) the wall so I climbed up into that block.
This has so much potential! But it seems a little buggy right now, and the death game mechanic feels like it could be explored further. The music is also pretty grating, but hey it's a game jam. The art, animation and effects are top notch and I'd love to see the game idea explored further.
Also is this a bug? I'm trapped in the wall!