Severance - didn’t realise i needed that on my gameboy… until I heard this! <3
labdoc
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Hi all, was great to see this Jam appear and I’m really looking forward to checking out all the submissions! I’m a keen GameBoy developer and looking forward to getting my hands on a Playdate, but until then, I thought I’d see how close I can get a GameBoy game to the Playdate specs. Here’s the result:
https://labdoc.itch.io/excuse-me
Best of luck all!
Note to the Mods: if you’d like me to submit this out-of-compo entry, let me know, but otherwise I’m not planning on submission, per the documented jam rules. Thanks for organising the event!
Heh heh, yes I got through the first couple of puzzles after working all that out eventually. The first puzzle took a long time as I only discovered that I could stand on my own shadow by accident (edit: I should point out, that was definitely part of the fun). Yeah this is my first submission here too, it’s certainly a cute way to kick-start a project and hit the ground running with immediate feedback.
At risk of adding to what some may consider spoilers here, blue definitely does something, keep at it! (but I admit I was the same with orange for way too long)
Room 506: This is a really high quality game for a jam entry, thanks very much for squeezing it in just in time. Hope to see you and your other fans here at the next one!
It depends on your goal; it may be simplest to just have 2 sprites next to each other using 2 different sprite palettes, each of 3 colours plus transparency. On the hardware, you should theoretically be able to flicker between 2 sprite palettes each frame, to simulate more colours. So using that flicker must be ok, but that’s very limited on the DMG screen & strictly speaking you’d need to match the GB & LCD refresh rate.