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L1ttel_Y

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A member registered Jul 15, 2019 · View creator page →

Creator of

Recent community posts

Buff this Gun community · Created a new topic Hello, there

Feel free to put your comment here :)

It's probably that I didn't get the correct way to play this game, but it feels more luck dependant than it should. Throw the top dice away and keep control for the button stack means you can't keep a rolled dice and use that value for buttons.

I think this idea has a potential to become a good puzzle game.

Very innovative idea. I like how you use color and shape to make sides of the dices more regognizable. The red and white circle thing is pretty frustrating, although it makes the second phase of the boss make sense, I still think that it can be better without it.

A problem I have with this game is the input, I think R for clockwise and E for counter-clockwise would make the control more intuitive.

Amazing visual and music, but the gameplay seems really unfinished. Lokking forward for a more completed version.

It's really satisfying when you get multiple hits with one dice kick, but the emotion mechanics feel a bit abundant to me and I didn't find a way to really utilize it for my advantage.

Very innovative idea with great audio and graphics, but because many of the times you don't have a lot of useful moves and it's pretty easy to avoid enemies, in most of the times you're just waiting.

Key bindings:

tab to hide scripts

enter to execute scripts

Maybe the first literally 1D game ever seem. Genius!