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A jam submission

TeaForTwoView game page

#puzzle #3D #UE4
Submitted by Im_Alinse, MrWpGg — 50 minutes, 29 seconds before the deadline
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TeaForTwo's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#40962.2913.500
Overall#44552.0733.167
Presentation#44582.0733.167
Enjoyment#46241.8552.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is exactly the roll of a dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

It's probably that I didn't get the correct way to play this game, but it feels more luck dependant than it should. Throw the top dice away and keep control for the button stack means you can't keep a rolled dice and use that value for buttons.

I think this idea has a potential to become a good puzzle game.

Submitted(+1)

I really like the concept of stacking up dice & throwing them to solve puzzles!

The execution feels a little lacking to me, though. You really don't have much control over how hard you throw the dice, which makes landing on these small targets really difficult (and then when you finally DO land a shot, it's a one RIP). Making them "cups" or "holes" instead of pedestals would go a long way to making the puzzles less frustrating, so that the dice are much less likely to fall off.

The puzzle designs look interesting, but I unfortunately wasn't able to beat a single puzzle after the cinematic because of how difficult the targeting is.

By the way, the cinematic was really cool! I wish there was some music or SFX to sell that cutscene, but visually it was really impressive for such a short timespan!

Developer

thanks for palying, really appreciate your comment on our game. one thing we didnt mention was that you could sit on the button and throw yourself toward the door only to end the puzzle.

Submitted

Oh interesting. What determines which die becomes the "controlling" die? Because normally, when you throw a die, you keep control over the dice that are left behind?

(+1)

This game is AMAZING! May be a little bit hardcore for me. Because i have a problem to get correct numbers with dice on buttons. But game well done and graphics design of levels are awesome! Good job!

Developer

first of all thanks for playing our game. yes i totally agree with you, sometimes it gets really frustrating. maybe a magnet could help getting button better.

Submitted(+1)

The concept is really cool!