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Amazing visual and music, but the gameplay seems really unfinished. Lokking forward for a more completed version.

Thank you for the feedback. We were planning on more complex mechanics where you would kill enemies to get better dice, and eventually even aspected dice (fire, frost, etc) and healing dice to drop on yourself. There was to be a bunch of enemy types sourced from everyday objects. One I was really looking forward to drawing and animating was a sentient toaster that shot out burned toast to attack. Unfortunately, time constraints being what they were meant that we could only just barely finish the minimum viable product of a game in time.