Gameplay is not fun. Controls in this game are not good, I almost have to cross my arms to be able to move. When chickens put themselves behind the house they are hard to see.
Animations are REALLY well done, the art is good. Splash art and intro are good.
KytHaebard
Creator of
Recent community posts
This game is REALLY well done and could already be sold for mobile systems.
A fun and addicting gameplay loop: the use of 2D/3D, the fact that you get born from a egg, the funny upgrade that makes you a fried chicken and the fact that that makes you go faster but have to go look for water or else you die, the feedback of getting high scores, menus, animations, the way the final score is shown...
In our opinion this is definitely the game that should win.
Both the opening music and the level music are pretty cool. Gameplay is funny and smooth. The backgrounds are so pretty, it has so much depth and the use of so few colors in the palette is really well done.
Menus and texts are incredible, the enemy human is even scary which feels really well done as well.
This one is AWESOME. My favorite! God tier: 10/10. Could become a paying mobile game very easily. And I didn't even realize it had a save system!
Graphics are awesome: the pixel palette is very neat, the use of 2.5D is great. The chicken has a very fluid movement, it's so comfy and precise to move! Love the animations when dying, the saw animation too. Loved the 'bloom' effect in the lights too.
I like that the game even has an opening movie and lore.
A question, if I may: How many events did your game use? O_O
Overworld sprites and animations (hedgehogs, chicken, snakes, weapons, the arrow pointing to the boss and specially the trees) were very pretty and cute!
The map is confusing, downside UI is good but upwards UI is hard to read. Map looks a bit too big for the sprites sizes. It's also hard to pick up the items since it's not clear where you have to point with the cursor.
Loved the clouds system and the puzzle mechanics are solid and fun. Very cute vibes, sprites and music. Loved the hug transition when you win. Very clever way of reusing the events for different stages to avoid the 50 events limit.
When failing, instead of having to click the redo button, it may be easier on the player if the eggs and/or feathers could respawn (for example on hard jumps).
