The description for your game created a lot of interest for me. Definitely drew me in right away/made me want to play.
Probably user error, but the game loads very small. Found myself needing to zoom on the page. The pictures didn’t load for me right away so I missed out on some of your work :(
I think this is a difficult game to pull off in the long run, but it was a fun exercise. Having the death count/total was a bit of a shock! It made me feel kinda awkward, like I didn’t want someone watching me haha!
“The risk in this game is that the player would be putting their own morality to the test when choosing whose life is more important and their choice changes would be recorded throughout the game.” This is an interesting concept and I think you could develop this idea further by including a variety of philosophical questions/problems (do you steal medicine to save someone’s life, etc.). Perhaps providing a longer description of the problem after the player ends a sequence could add more depth to the question/problem that is given. Personally, I know the trolley problem but not its history It could be really cool to see a chart of what people decide to do too. Like 80% of people make this choice and this is why. That kind of info with this type of game could bring in a communal or social aspect to the game that could elevate the experience. Because its like a personality test of sorts, right? The player is asked to think about themselves in a fun/inconsequential way, so by having extra “fun” data, the player could keep going through the different philosophical quandries.
As the game progressed, it started feeling too similar. I found myself solidified in my position and the choices didn’t challenge me as much as I wanted them to. That could totally be on me though and not a result of the game. Getting more feedback could help you develop this idea more.
-Kyle W.