Comments

Log in with itch.io to leave a comment.

I like how this game makes me visualize the question that I have been thinking about. The summary doesn’t contain a lot of sentences but numbers. Numbers in your case have a huge impact and I am thinking about what would happen if you make the number big in size. 

I have some tech issues here:


1. It seems like this game doesn’t fit every browser. I am using firefox and I need to enlarge my window to read. You may change the window size for the game, or make it full screen.

The same issue happened in problem 1. I think I have another choice underneath the “ pull the lever”, but I am not able to choose it.

2. I can’t load the image. When I switch to another browser, I get this error code 

”Error: <img>: Invalid attempt to spread non-iterable instance. In order to be iterable, non-array objects must have a [Symbol. iterator]() method.<img src="img/track.png" width=50%>…

I have never made any changes to the tram issue, which seems not kind at all, and I always choose to let those people follow their destiny. Of course, if the issue included my family, then I would have saved my family even if I would murder other people. I would have thought I would have always chosen to do so. But when the second question came when I could choose to save those doctors, I wavered. So my choice is to always choose the stranger and family member who has the most to offer to society. I've already unintentionally killed 33 people and a cat (sorry kitty, your mum should save you, not me), and I feel sorry for the world. I wonder if murderers in jails play this game, what did they choose? Only for profit?

Great use of the numerical variables, to keep track of how many times you've changed your mind + how many times someone dies. 

If you're interested, maybe talk to someone who used images in their project (Liam, Ruiqi, Tien) and see how they did it, so you can add yours in? I know you spent time on the images, so it would be great to see it with those there! (Not a requirement, but if you want to figure out how to add them in, I would be interested to see how it adds to the experience.)

In terms of the risk and weight of the choices - the trolley problem is such a great example of collective vs individual choice, and the risks posed to the collective and the individual based on the choices that the individual makes. 

Do you think you'll share this with your philosophy class? I bet your instructor would be interested to see it!

I also really like when you address the illusion of choice & the freedom of choice (we are free to do whatever we want, no option is mandatory... but still, they hold weight! It's compelling that both things can be true - for the choice to be totally up to us, but to still feel like it has weight and risk.)

The description for your game created a lot of interest for me. Definitely drew me in right away/made me want to play. 

Probably  user error, but the game loads very small. Found myself needing to zoom on the page. The pictures didn’t load for me right away so I missed out on some of your work :(

I think this is a difficult game to pull off in the long run, but it was a fun exercise. Having the death count/total was a bit of a shock! It made me feel kinda awkward, like I didn’t want someone watching me haha! 

“The risk in this game is that the player would be putting their own morality to the test when choosing whose life is more important and their choice changes would be recorded throughout the game.” This is an interesting concept and I think you could develop this idea further by including a variety of philosophical questions/problems (do you steal medicine to save someone’s life, etc.). Perhaps providing a longer description of the problem after the player ends a sequence could add more depth to the question/problem that is given. Personally, I know the trolley problem but not its history It could be really cool to see a chart of what people decide to do too. Like 80% of people make this choice and this is why. That kind of info with this type of game could bring in a communal or social aspect to the game that could elevate the experience. Because its like a personality test of sorts, right? The player is asked to think about themselves in a fun/inconsequential way, so by having extra “fun” data, the player could keep going through the different philosophical quandries.

As the game progressed, it started feeling too similar. I found myself solidified in my position and the choices didn’t challenge me as much as I wanted them to. That could totally be on me though and not a result of the game. Getting more feedback could help you develop this idea more.

-Kyle W.

This was really interesting! It's also super horrifying to see the number of people you have killed, lol. I think it was cool to see the philosophical insights you gave in between the first two problems. It would be cool to have some sort of visual (not anything super complicated, maybe just like tally marks or stick figure people) to show how many people (and cats) you kill with your choices, I think it would really add impact to the risk and consequences of the choice you make. I think it was also a really good idea to have calculations at the end, as it also emphasizes the impact of your choices more! I also think your comments after the choices with the cat are really funny, but it also made me feel really bad about killing the cat too ToT.

- Tien