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Kyle_D

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A member registered Jul 08, 2018 · View creator page →

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Thanks for trying and letting me know! 

I have just tested it on Safari on mac to double check and no issues my side but I know mac has had some issues in the past with browser play sometimes.

This is great. Fun, easy to pick up concept with rewarding gameplay! The characters are great. I really like how when you release the space bar the hand comes back in, get a bit of tension before the person looks at you.

Great job!

I like the concept of having a simple  base idea and then seeing what different ways you can play with it, which I believe is what you did here.

Some of the puzzled boggled my mind but I liked the concept a lot. I got to 8 before my brain couldn't handle it anymore!

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I liked this game and the concept of exploring then sending people out and giving them the best odds to make it.

My group didn't make it to the second town, the scout group got attacked by a herd then had trouble in the river and it all fell apart after that! I like testing the fail condition of games as much as winning so it was interesting to see how you can fail.

Fun game!

I thought this was cool but had difficulty controlling the guy. Sometimes he'd move so fast left or right when I felt I only tapped once on the key. So I ended up launching into enemies/spikes quite a lot. The slow down made me more confused too!

I'd of played it more if I could control it better, but it seems like a cool concept to build on!

This is cool. The concept is solid but I did find it tricky to control. The music was very epic.

It was a good experience and the "sorry" underneth one of the levels made me laugh.

This was fun. The UI is great, very crisp and clean. I think the dangerous waters need more warning as I'd be following the wind and end up in the dangerous waters, fighting the wind to get back out.

The pirate music enhanced the fun vibe and multiple cannon types helped give you options when going into battle. Nice game!

Loved it. I collected a few guys but I couldn't give the dog to the guy who lost the dog or get the lightbulb smasher to come with me, so I presumed those bits where unfinished.

The game feels really nice, cute/cosy and interesting design and the music complimented it perfectly. I enjoyed seeing what all the characters had to say. I am not a big reader in games so them having little bits to say was perfect.

I like this. I enjoyed how it has a  simple easy to pick up premise and exploring was fun. I did reach the invisible wall on the West side. My ancor wouldn't accept the landing even though it was water, then figured it was a wall!

I liked that you could catch fish then throw them back. I think this is a cool exploring game and with more things to aim for like objectives or collecting things or even things to avoid could make it a compelling exploration game!

It is good to hear you liked the backgrounds and the surf cos those waves took me quite a long time to get right. I was sitting there doing them then realised I was taking far too long. Partly why I missed other things like sounds and more varity haha.

Thanks!

Good idea, I do think you have something cool here so keep at it!

I think this looks cool and sounds good but it is too hard for me to get into.

Having limited jumps is a unique mechanic. Perhapsf or each section before you get to the light it might be better if you had 1 more life than you needed to give more wiggle room.

I think this game could be pretty good with the difficulty toned down just a little and can always have a difficulty option if you were set on making a difficult game. 

For me I couldn't get to the second light and I tried 5 or so times which is enough for me to put something down.

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This seems really interesting but it is hard to get past the first couple of fights.

I think if I had a chance to upgrade before the fight it could be good but it seems you have to do the fight first, then nav to another area to get a resource, then fight again. If you could spend resources before a fight that would make it easier to get into I think. 

But that is just my opinion and we had a time limit with the jam so I understand there is constraints!

This is a cool game. It is spooky and simple to play. I played twice and didn't get all the areas, on my 2nd try I think I had 2 or 3 left to get. Both times ran out of fuel. 

I think some kind of map would be helpful maybe that just shows where you've already been.

It is nicely spooky, and the artwork is lovely. Was the Van a 3d sprite?

Solid game and I think this could become something very interesting.

Thank you!

Thanks!

Yeah sadly ran out of time for that as I also needed to add restart to the player. I intend to add it after the jam though.

Thank you!

I did intend to add sound but ran out of time, I will add it after the jam to polish the game up a bit.

Thank you! 

I do intend to finish it off a bit more after the jam and make some different projectiles.

Thanks!

Thanks! I will definetly be adding dying, the reason I didn't as I also needed to add restart and didn't have time, but will add it after the jam.

Thank you very much!

Music is definetly the next thing I want to learn, I've been dabbling.

Thanks! I meant to add the shadow to all enemies but I didn't manage my time well. I will add that in future though.

For the timing of the enemies I had a spawner script. I used a variable string that would be for each stage, 0, 1, 2, 3 and 4.  The process function is checking what state that variable is in and how many enemies have spawned, if it is in 0 and there hasn't been 5 enemy spawned yet, it runs the spawner for the first enemy type until there are 5 and the stage variable then changes to "0 wait" stops spawning.

Then the script is looking to see how many enemies are left, which is recorded in a Global script. When each enemy dies they minus this number. The spawner script is looking for this to change to 0, then it sets the stage to "1" and so on and so on.

The last stage, 4, then sets the last label for game complete and stops spawning.

Also each stage has a spawnTimer and waitTimer so that enemies don't spawn straight after eachother cos I found I'd just shoot them all accidently before they were on screen.

This is very original and with good voice acting, really gives it a nice feel. I found the pin wheels quite difficult to get the hang of but the overall look and feel of the game was solid and interesting.

This is good fun and an acomplishment in a week! I didn't read the text on the page at first so didn't realise matching the hour glasses and swords do damage. It is quite intricate for the timeframe and fun to play.

Only negative thing I'd say is it feels like WASD doesn't always respond quick enough when rushing, but that might be user error.

I liked the idea of the game and the look of it, going through a mansion is always cool.  

Sadly it was too hard to get a real feel for it, one of the enemy sends a stream of bats that can't be dodged!

Very challenging, I got past one point then fell and couldn't get back to the same point even though I'd succeeded before! I was not expecting the drum and bass music which was a nice suprise. The art, gameplay and music work well together.

This is a lot of fun. I like having different scenes with different tasks. I got to 2325. I don't think I've played something like this before or atleast for a while, very original.

This is a well executed game with fun mini games. I think the UI is great.

I find the coffee mini game the hardest and love the kettle design for the tea. The music is a vibe.

Really enjoyed playing this. 

I did half expect one of the packages to be a bomb, so far no bomb. 

It is like a chilled Papers Please but not necessarily easier. I lost due to ending up having too many unsent packages at the end but I am ready to try again!

This is lovely!

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Okay yeah fair enough. 

From what you have said there, I am fine for you to use my assets in your game as part of the game itself but not as NFTs.

And just to reiterate none of my assets should be used as NFTs but using them to make a game that is all good!

Hi, thank you!

For my art work, I do not give permission to be used in NFTs or AI art as stated on my page. 


However if you are just making a game you can resell your game how you want. I know what crypto is but not what a crypto based game is or how it would work. 

Can you explain more on how my art work would be used in this?

Thank you TheFrog for your feedback. This is exactly the kind of feedback I wanted so thank you!


You make some good points so I am going to note these down and see where I can improve.

The grass having gaps in them was to try to simulate a kind of field initally but maybe that doesn't work. I did have trouble with the trees in terms of discerning them from the background.


I did do some little islands in my other screenshots but I think they could be better to show how the pack can be used and what kind of games people could make, so again something I will think on. Infact I think the screenshots on my free pack are slightly better. I got tired doing them at the time.

I was also thinking of making a small browser program where you can draw the tiles, like a little game, just to show them off more. It would give people a clearer view on how they'd look in a game.


Like I said above this is the kind of feedback I was looking for with enough depth for me to work on stuff and constructive! So thank you very much for taking the time!

KyleD

Hello,

I have been making a free and paid asset pack over the year and would like some feedback on them and on my store page. I did post my earlier version on here in June or July and this is the latest update, Update 1.

The feedback I am looking for is on how it looks, what you'd like to see in an asset pack like this and if the store sells it.

The free one is a smaller version of the paid one, and the paid is $3.

Here is a screenshot from the paid one with all the tiles.



Here is links to the free pack - https://kyle-d.itch.io/free-isometric-tile-pack

and the paid pack - https://kyle-d.itch.io/32x32-isometric-asset-pack


Thanks a lot for any feedback!

Thank you!!

Hi, I requested a payout 30 days ago to test how it all works and it is still in review.


My support ticket is 308269.

Thank you!

Great I'll try again on an update! 

Thanks buddy!

Sweet little game. I made a pretty powerful ship and those guys were screwed!

Hello,


I created an asset pack for isometric games and some feedback on it would be great! 

Here is the link - https://kyle-d.itch.io/isometric-ground-and-grass

It is 32x32 grass and ground tiles. I am planning to add to it and I have some extra tiles that I have as a paid version. Only $2 for 6 more tiles so far. Otherwise there are 12 free tiles. I am not asking people here to buy it just for feedback.

Any feedback on how my tilesets look and if you think they'd work well in a game setting would be great. Also if anyone has any feedback on how much you should charge for extra tilesets that'd be great too. 

I have looked at the most popular tileset makers on Itch and it does vary how people do it.


Thanks.

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I like this, its a cool game and cool song!