in Endless Mode, it's survival, but as the levels progress, assorted debuffs are put in place, such as reduced timer replenishes, and pilot-specific board alterations. Essentially, the higher the number in the lower right corner of your forklift, the more mixups happen at the factory.
kyatt7 [Impostor Cat Games]
Creator of
Recent community posts
Thanks! If there's anything that GBJam taught me, it's that severely limiting your color palette can yield great results (as well as speed up asset production). As for the engine, I used HaxeFlixel - it's a pretty versatile library that I've used to make every game on my Itch.io page so far.
I'm working on a game called Sneks Fiend. It's sorta like Bayonetta meets the intro level of Castlevania SOTN. Lots of chalice throwing, stomping, and people getting wrapped up in snakes. I have a lot of catching up to do, since I only started last Wednesday, but the only big things missing now are actual enemy patterns and a way to spend those green orbs (I'm thinking something like the merchant from RE4, but only wearing that coat).
HaxeFlixel - It's like Flixel, but exports to targets other than Flash, which is useful in 2016.