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Kwame's Junk

18
Posts
4
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A member registered Mar 19, 2019 · View creator page →

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I really wish that this jam allowed post-deadline bug fixes. It's a single badly-set variable that I'll fix when voting is over.

I loved it! Couldn't stop. Played to the end.  Excellently done.

Some of those sand grains do like to escape though.

Not much to do yet, but it's really pretty!

You get extra points for the use of "thyme". I'm a sucker for wordplay.

I'd have loved to see more of the screen so I know what shoot at.

Thanks! Unfortunately, I figured out the turn problem well after the deadline.

Thanks for letting me know. I need to take care of that.

This is a great idea. I definitely need to improve my skill before playing this again though.

Thank you for the feedback! You actually gave me a great idea for a direction to take this later.
Also, your assumption is correct. Do to some personal issues, I had less than a day to work on this project, plus I overscoped quite a bit.

Thanks again!

Yeah, that camera issue is something I couldn't really figure out in time. I cheated my way around it by adding a mouse sensitivity slide in a later update, but that's not really a solution. Thanks for playing!

Thank you!

Thanks! I plan to. Originally, it was going to be a stealth game where you sneak up to sting people, but I didn't have time.

Thanks for trying it out!

Fun game! It's too bad that I'm terrible at platformers.

Hey, that was fun!

Honestly, I had a pretty tough time. Life got in the way, so I was only able to get about three evenings worth of work. While I'm not satisfied with the result, I think I did pretty well for the amount of actualy time I had.  I think I'll go for something 2D next jam.

I'm glad to see that things went well for most of you.

Good idea. Just uploaded. I'll do that with all of my small Unity games from now on.
https://kwamesjunk.itch.io/yabai-yatai-webgl

Yeah, sorry. I can try building for other platforms, but I can't test them. 

It took me four tries to be the last one standing.