I love the atmosphere in this - the fact that there's no context to anything kind of adds to it.
kurethedead
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Thanks for trying it out. I have to agree on all those points, especially on the backtracking; I especially noticed that after playtesting a bunch of times. I was actually planning to have a way to see key models in the view (as opposed to just UI icons, which would have been less immersive) but dropped it cause of poor time/energy management. Hopefully next time around I'll be able to add more polish. Thanks for the input!