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Krunk

57
Posts
4
Topics
15
Followers
43
Following
A member registered Jun 13, 2019 · View creator page →

Recent community posts

This one time, my buddy Keith and I got stuck in this experimental gender lab...

A charming little romp full of feathered antics. Overall quite polished for a single chapter demo.

Love the aesthetics and character design! Wish there were more levels.

Expert comedic timing. I couldn't feel my cheeks for a few minutes.

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Soft, simple, quaint. Somehow, the script is perfectly timed to Gymnopedie no 1.

Chunky graphics, heavy metal, guns, the constant "HUH HUH HUH HUH" from bunnyhopping, cute lizard protag. A recipe for fun.

hhhhhhhh please make more. I will read about any monster you write.

Stellar, rich, dense, hilarious, beautiful. I am jaw-dropping-ly confused by both endings though. Neither of them made sense given what was written in the boxes.

Incredibly vibrant yet relaxing. So glad to see your team having fun with all the creature designs. It could use a bit more musical variety.

Oh wow is this ever gonna fuel my autism.

Hello, programmer here! 

I'm willing to join an existing team for this jam.

Must be LGBTQ+ friendly.

Reply here or message me on Discord @ Krunklehorn.

Hello!

I'm looking to join an existing team that uses Raylib or LOVE. I'm comfortable working in C/C++, Python and Lua.

Must be LGBTQ+ friendly.

Reply here or contact me on Discord @ Krunklehorn.

Fun and easily digestible.

Hello, joined late but willing to help out any team with their finishing touches.

Plenty of experience with LOVE from past projects: github.com/Krunklehorn

Just give me a task and I'll work through it.

Instructions unclear but sand is now leaking out of my keyboard so, net positive.

A clever design well executed. Great job!

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Who am I:
Krunk
+ 3 years experience in 3D modelling as a freelance VRChat artist, both private and public sales
https://krunklehorn.gumroad.com
+ Author and maintainer of io_scene_gzrs2, a Blender plugin for modding GunZ: The Duel
https://github.com/Krunklehorn/io-scene-gzrs2
+ Prior experience with C#, Lua & Python across Unity, GMS2 & LÖVE

Who you are:
+ Duo or team with a history of work together
+ Accepting of queer people

What you have:
+ At least one complete game, free or paid
+ An established plan for your current/next game's path with clear goals and deadlines
+ A contract plan (preferred)

What I offer:
+ Game programming in any language, any engine
+ Tools programming for content management, either standalone programs or plugins for existing software
+ 3D asset creation, prior experience with characters, clothes and props

Interested in hiring me? Post back here or reach out through Discord: Krunk#6051


Upgrades that modify the frequency of certain letters could be interesting. Almost anything can be pluralized with an S, for example.

Ahh bonsai, what a cool theme! I like how you can make them curve from below all the way around.

Bird god! :)))))))

Good prototype with excellent sound design!

Oh man if only I knew at the time!!

mrow

🤠

Fantastic game, and so stylish! I really hope this becomes something bigger.

Quick and to the point, love it!

Oh, my mistake. I didn't even know the music had to be selected. The interface is very difficult to look at. @_@

Cute! Love the mix between solo activities and chatting with friends.

Frantic and fun! Most collisions felt unreactable at top speed. Try moving the camera in front of the player's path, like in the GBA version of Grand Theft Auto.

Can't progress at all. Once I touch the purple orb the game won't let me shoot anymore.

The music doesn't work :(

You get stuck in level 2 if you rotate once and then try to crawl out. Unable to crawl while jumping so, the player cannot fit.

Unique mix of puzzle and strategy, well done!

Toooo cute

I would love to try this game but, the graphics options are being forced to maximum and the framerate is horrible as a result.

The game's graphics options don't change anything when I try. I also manually set my desktop to a lower resolution and refresh rate before launching, no dice. I have an RX 6700XT, so quite capable, but unoptimized Unity project at 1440p with 8x MSAA and a full post-processing stack will tank just about any machine.

Looking forward to a future patch!

omg bes trailer

Very bizarre music. Amazed how much work has been put into the atelier.

Why are we stuck in a shopping cart? A very strange game, though, quite compelling!

Needs more bitcrushed Duke Nukem voicelines talking about fast food and even faster reflexes. \m/

Mouse attacks should aim in the direction the player clicks. I understand this might make kiting a smidge easier for keyboard users, but it's honestly just too confusing having the mouse on screen. We instinctively expect our attacks to go in the direction we click.