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kris24

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A member registered Oct 02, 2016 · View creator page →

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Well, uh, yeah, relaxing! The turning was a bit odd considering that it technically didn't really matter which way you went down a corridor, and also that controlling it was locked to 90 degree increments but the character could actually free rotate. Other than that, nice little game.

An enjoyable entry with just the right level of challenge for a jam game in my opinion - not trivial but not punishingly difficult either. I loved the little animation during the reverse gravity parts.

Love the menu and story art! I'm not sure exactly what happened with the PCB part but I think I somehow won despite not doing anything with that? I was trying to figure out what I was supposed to do exactly and it just ended up going to the end screen haha. Nice job!

Really well polished although I found the economy progression to be a bit slower than I was expecting for a clicker game. Also I had the requirements for the crystal converter (I'm pretty sure, from reading the description you added) and yet it didn't seem to unlock so I'm not sure if it's a bug or I missed something.

I think it's cool that you have 3 distinct stages with unique gameplay. Nice job! I didn't love how unforgiving the asteroid dodging or the boss battle were though since it meant having to replay through the whole game from the beginning when I died lol.

It's a good start! As someone else commented the hitbox is very unforgiving in this version which led me to get frustrated pretty quickly when I kept dying at spots where I clearly fit through. But having the checkpoints working made it slightly better.

Really atmospheric game, particularly with the music and the simple but effective whales. With some fleshing out I could see this being a really fun adventure. I didn't enjoy the time loop aspect though haha.

Nice narrow scope game with good polish.

This one is really polished in a lot of ways and a lot of fun, so I tried hard to beat it, but got stuck on level 4. And to be honest only won level 3 because one of the snakes got stuck in the wall lol. I found the certain things with the controls to just be too frustrating - maybe if the mouse buttons were to shoot and move too that would feel better? Also the fact that the gun's shooting speed was extremely variable and sometimes didn't shoot at all was really annoying. I thought it might be some sort of "overheat" mechanic or similar but I couldn't figure that out.

Even after I realized I could make myself smaller, I found the difficulty just to be way too high, especially on top of the extra floaty movement. Never got past the first line of star things. An interesting start though.

Well I wasn't sure how I did it but I cleared all the waves and made it to the very truthful ending. I don't know how I actually upgraded the guns but I somehow got the red one fast firing and able to hit all the whale colors. With the somewhat complicated controls some in-game guidance would be really nice to see.

Congrats on submitting something, even if it's unfinished I can win and that's the important part.

Took me a few tries but I escaped! Well balanced for such a simple game economy.

The player sprite got stuck red for me and I found the weapon to be just a bit too weak to be fun in the beginning (I presume with more upgrades it gets a lot better) but the art is extremely charming and the boss fights especially well executed.

Very pretty game, had fun pushing around asteroids for a bit

Unfortunately I couldn't figure out what I was supposed to do, or if there was actually anything I could do. If there is, please let me know and I will give it another try!

I almost mined every block, but didn't have the space to carry everything so it was getting pretty laggy lol. It didn't seem like there were any inventory space upgrades to go along with the mining speed upgrades so it got out of balance pretty quickly. But it's a charming game already with an aesthetic I really like.

Was fun right up until I got stuck shortly after getting the last chip in the room with the two keys where one is behind a single fan/blades/thing. I was able to get the key several times but died constantly trying to get back out. But I'm not good at platformers in general. Option to use arrow keys for movement would be appreciated.

My system detects a virus in the file and removes it, unfortunately I can't find any more specific info on my end from Windows Security.

This is really well done! Love the art and the story you crafted.

A neat game with great atmospherics, but I wandered around for quite a while and never found any of the parts, unfortunately.

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Hi, I played your game. Some tips if you want to improve:

1. Think about balance - right now the player moves and shoots far too slowly to have any hope of destroying all the enemies.

2. Originality - This GameMaker tutorial has been around for ages. Not to say that you shouldn't have posted it, but it's always good to try to experiment and see if you can do something different with it that makes it more your own.

Please post any bugs or issues you have here. Thanks!

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Ran across your game from a r/gamemaker Feedback Friday thread and thought I'd check it out as I'm a fan of building games. You have a promising start!

After a certain point on 0.53 the game started stuttering badly, unless paused - unfortunately I don't know what I did that broke it; I thought it was maybe clearing all the message board notifications but I tried that in a new game and it didn't replicate the behavior. 

It would have been nice to be able to do a little bit more in the game, but it's a good start.

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1st attempt, made it to London just barely in time, but without enough men.

2nd attempt...bye bye London. And a whole bunch of my own guys.

Having a couple graphics, even if just very minimal, would have been nice to help pull it all together, but I can totally understand how just trying to get the underlying logic of a jam game working can lead to that not happening, haha.

The music was especially nice, and pulling off a 3D game for a jam is always impressive. But it was a little rough around the edges; aside from running up and stabbing random villagers I couldn't really determine if they were even spreading it around each other (which I assumed was supposed to happen?) Also, as Xen said, the injecting someone sound was startlingly loud, haha.

Wow! This is great and super polished for a jam game. Love the goofy names and portraits too.

It's challenging for me! I wonder if a checkpoint system would help - prevent the player from having to do the beginning over and over. But its well made; everything all fits together nicely!

Thank you! The music was a literal last minute addition, once I saw that the deadline had been extended slightly.

Unfortunately I can't get the game to run. Running the exe claims that there are compressed files that need to be extracted, but even after doing that "Run" doesn't work.

Everything kind of felt like it was in slow motion, but I got a chuckle out of trapping a Karen in between a shelf and the wall.

Super ambitious, I like it! Maybe I'm doing something wrong but the sticks/wood don't seem to ever spawn fast enough to fix the leaks, even if you completely ignore building beds.

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Neat idea to combine the ideas of solidarity and jam together with a fun take on "jam" :D

This is really good! Definitely challenging to play single player, haha. I did manage to break it at the level with the first vine hook by getting to the goal while simultaneously dying with the other character - it went to the next level but I couldn't move.

The ending doesn't work for my game either, so I totally get it, haha. I still had fun with this though, the difficulty of the minigames was balanced just right that they weren't too easy but were challenging enough to make me invested in the outcome.

There is! If you run out of 2 of the 3 supplies you lose.

With the distance (Progress, on the bottom left) if you make it past 100 you win, however in this version the actual win screen won't show up because of a bug I missed.

Speaking of bugs, there's some game breaking ones, such as occasionally the bandits (red) not giving the player any option to proceed.

Great work for having just started a week ago! I did get to a point where it seemed likely I would be able to go indefinitely, is there a point at which you can actually win the game and beat that Coronovirus?

I delivered the letter and fixed the bench, is it possible to progress onward? It looks like there's one more minigame in the screenshot.