Well, uh, yeah, relaxing! The turning was a bit odd considering that it technically didn't really matter which way you went down a corridor, and also that controlling it was locked to 90 degree increments but the character could actually free rotate. Other than that, nice little game.
kris24
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Really well polished although I found the economy progression to be a bit slower than I was expecting for a clicker game. Also I had the requirements for the crystal converter (I'm pretty sure, from reading the description you added) and yet it didn't seem to unlock so I'm not sure if it's a bug or I missed something.
This one is really polished in a lot of ways and a lot of fun, so I tried hard to beat it, but got stuck on level 4. And to be honest only won level 3 because one of the snakes got stuck in the wall lol. I found the certain things with the controls to just be too frustrating - maybe if the mouse buttons were to shoot and move too that would feel better? Also the fact that the gun's shooting speed was extremely variable and sometimes didn't shoot at all was really annoying. I thought it might be some sort of "overheat" mechanic or similar but I couldn't figure that out.
Well I wasn't sure how I did it but I cleared all the waves and made it to the very truthful ending. I don't know how I actually upgraded the guns but I somehow got the red one fast firing and able to hit all the whale colors. With the somewhat complicated controls some in-game guidance would be really nice to see.
I almost mined every block, but didn't have the space to carry everything so it was getting pretty laggy lol. It didn't seem like there were any inventory space upgrades to go along with the mining speed upgrades so it got out of balance pretty quickly. But it's a charming game already with an aesthetic I really like.
Was fun right up until I got stuck shortly after getting the last chip in the room with the two keys where one is behind a single fan/blades/thing. I was able to get the key several times but died constantly trying to get back out. But I'm not good at platformers in general. Option to use arrow keys for movement would be appreciated.
Hi, I played your game. Some tips if you want to improve:
1. Think about balance - right now the player moves and shoots far too slowly to have any hope of destroying all the enemies.
2. Originality - This GameMaker tutorial has been around for ages. Not to say that you shouldn't have posted it, but it's always good to try to experiment and see if you can do something different with it that makes it more your own.
Ran across your game from a r/gamemaker Feedback Friday thread and thought I'd check it out as I'm a fan of building games. You have a promising start!
After a certain point on 0.53 the game started stuttering badly, unless paused - unfortunately I don't know what I did that broke it; I thought it was maybe clearing all the message board notifications but I tried that in a new game and it didn't replicate the behavior.
1st attempt, made it to London just barely in time, but without enough men.
2nd attempt...bye bye London. And a whole bunch of my own guys.
Having a couple graphics, even if just very minimal, would have been nice to help pull it all together, but I can totally understand how just trying to get the underlying logic of a jam game working can lead to that not happening, haha.
The music was especially nice, and pulling off a 3D game for a jam is always impressive. But it was a little rough around the edges; aside from running up and stabbing random villagers I couldn't really determine if they were even spreading it around each other (which I assumed was supposed to happen?) Also, as Xen said, the injecting someone sound was startlingly loud, haha.
There is! If you run out of 2 of the 3 supplies you lose.
With the distance (Progress, on the bottom left) if you make it past 100 you win, however in this version the actual win screen won't show up because of a bug I missed.
Speaking of bugs, there's some game breaking ones, such as occasionally the bandits (red) not giving the player any option to proceed.













