Oh, also, procedural generation for new levels would be very awesome feature instead of repeating hand-made ones. This way you can have infinite amount of open-space or labyrinth -ish levels generated uniquely for each new playthrough :)
kreelien
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Thanks a lot for kind words! ♥
Glad that my idea resonated with someone :)
Also the overlay is slightly translucent creating additional anticipation on what you can find there and mostly turns on our imagination before the grand reveal XD
And funnily enough I was just commenting on your awesome game and leaving few tips and didn't notice that I got a comment myself XD
Hey! Very unique and original style - keep it up! But the game lacks visual cueing: First I got stuck at level 2 (second room. I know, right, lol) I didn't get that there were back sides of the doors to the left and I needed to go there. Differently colored tiles didn't catch my attention as doorways and I thought of them more like of a shadowy corners... X.X Slight arrows pointing that I can go there would help a lot
And another thing is I wasn't expecting a logical puzzle when I needed to destroy logs to advance further in the game and wandered a lot through the game to realize that that was the only available thing left to destroy = the only thing what I'm able to do XD Maybe slight gradual illumination of paths towards piles of logs would help and having a counter telling me that I'm doing the right thing destroying them and how many of them are left. On my first run (when I died) I accidentally destroyed one pile of logs and screen shook giving me negative feedback so I thought that I'm doing the wrong thing - destroying somehow the system/notepad friend - that's why I was cautious and didn't wanna destroy them on my second run. Plus they don't drop anything so I wasn't really motivated to destroy them for the sake of destroying them
Also platformers and such isometric shooters aren't my strongest suit and I was unable to advance further than three towers/guns shooting at me and I guess that I need to destroy them in order to advance and I basically didn't have enough time to dodge bullets from left and right guns, then go back standing in the middle of them, rotate and shoot enough times in a row to get them destroyed. Top one was easy one since I basically got in the level facing it, but sides ones are my weakness
Hey, Niko! Oh, I see. Yeah, most likely it's just not a game that I'm used to playing. I thought that inconveniences were not polished features but turns out they're the key distinctive features themselves XD
Yeah I was unable to progress at all - "finicking around" with bottles was too hard for me and was taking ages XD
Now I wanna rephrase my initial feedback: The game is made perfect as intended - initial limitations are very immense :) Still love the art!
Game lacks decent tutorial and "how to play" in-game instructions. Please, improve the controls - it took ages to figure out how to play! Art looks cool (so far, was unable to advance in game even a bit because it takes too many actions to get just $5 ($3.6 in revenue) spending somewhere around $1.4 and ~2 minutes to perform all necessary actions X.X)
Maybe it would be better to have an additional UI button - shopping cart or "sell" zone where you can sell stuff instead of right clicking on them. And scrolling the screen back and forth kills me - it would be way faster to have another extra menu/pop-up from the UI to buy things. Water bottles can't be used while in the air - you need to rotate them to the proper side (there's a huge chance that they won't be facing crops when fall) and click on them A LOT to get some water XD
For some reason I wasn't able to shoot half the time and levels lack clear objectives but different levels layouts and gun selection has some potential - I liked it. It needs to be better implemented within the same level instead of dividing them into three different ones and it needs progression aka you kill the boss you move to the next level (with different layout and clear new objective). Also limited ammo and upgrades system for guns would be nice


