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Hey! Love the aesthetics of the complex and hand/gun animations + gun selector. Did you draw and animate them yourself? Fantastic job! 

Zombies are unrealistic though - they take too many bullets to go down

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Oh dear I guess that's why testing with many players is so important for my case I thought I set the game difficulty too easy. Still, as long as you aim at the zombie's chest level, thanks to the recoil, you should get a headshot and the zombie will be terminated right away. Still, however, based on a chance once every while a big zombie is spawned he is much larger than the other zombies he takes on average a 3/4 normal shotgun shot or nearly an entire magazine to go down. Perhaps in your play, that zombie was spawned too often, as that system is entirely based on chance and you faced the issues of the zombies taking too long to be taken down.