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(+1)

For some reason I wasn't able to shoot half the time and levels lack clear objectives but different levels layouts and gun selection has some potential - I liked it. It needs to be better implemented within the same level instead of dividing them into three different ones and it needs progression aka you kill the boss you move to the next level (with different layout and clear new objective). Also limited ammo and upgrades system for guns would be nice

(+1)

Thanks for the feedback! I'll take note of it. I think I totally agree with your suggestion. Thank you so much! (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)👍

*If you have any other suggestions, please let me know.

Oh, also, procedural generation for new levels would be very awesome feature instead of repeating hand-made ones. This way you can have infinite amount of open-space or labyrinth -ish levels generated uniquely for each new playthrough :)