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kraplang

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A member registered Apr 23, 2022 · View creator page →

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which stands for..?

Will definitely do! WASD is a more common nowadays, surely :)

Nice and fun, although lots and lots of lengthy dialogs. I like the way game is restored when you pick up items. It could've been a good metroidvania or something. Worth developing it further!

I love the generative vibe of the game. It would be nice to have constantly falling leaves and not just a button to add them once.

I love the wind visualization button, this is very cool forces visualization!

Quite cozy, but hard to control. Not sure if aliens are killable.

I had to try all my keyboard before finding how to play. 1, 2 and 3 are for selecting an item, basket catches falling leaves, rake for moving fallen leaves around. R for restart.

Nice special effect on screen change.

Cozy and nice, quite broad woods to walk in. And a lake!

Next time pack it in a subfolder, add icon, name the game and add an exit menu :)

I didn't think it was that cozy just from the look of it, but once I started throwing things outside the game turned out to be deeper than it seemed!

Probably texture filtering should be disabled or turned to Nearest, also tiles are not perfectly sewn together, seams can be seen, this has something to do with the game engine itself, probably.

Thanks for report, I'll try to reproduce and then fix it

Yeah, sure, if you can have a screenshot it'd be great. What system are you running it on? Linux, Mac, Windows?

I actually think that provoking so strong emotional response from the game is actually a great feat! Not many games on the jam made me feel so involved :)

Thank you :)

I was thinking of sprint button or something like that, but given short time for jam I decided to make it an homage to retro-style games, where you had to deal with what you had, zen-style.

Initially player was going to receive some sort of coins for quest to buy things (like new hat or t-shirt - just for kids fun) from merchants around the map, but alas, you have to severely cut on features when on hurry and lack the coding experience. I might update the game with new features though, once code-freeze is over.

Thank you :) I think the NPC's request message might be broken - I tried to blink it and it didn't seem to work, but once I got it stuck in blinking state, which was unfortunate, but I still decided to ship it. Was it that or is there something with player animation?

PS. That egg was hard to read from the white background, I should've drawn it with shadow

Ok, that kinda makes sense, but I thought I had to drag inside the circle and outside of it, not the Sorcell himself. Yeah, performance hit made it worse. Thanks for clarifying.

Not very convenient controls, but nice puzzle overall :)

Bright but cold sun of a mid-september day. All the fall vibes are here :)

I hate that moustach-y wizard after all the concentration game - it's really disappointing, no idea how to play, let alone how to win it. The last 4 days I didn't learn anything as I was a grandmaster already, not sure if the balance is right in the game. The travelling salesman is a nice thing, would be cool to see it on the left, not only reading about it.

Nice playable resource management game if you omit the concentration mini-game. Kudos for different settings for voiceovers etc.

HOW DO YOU PLAY THAT CONCENTRATION GAME?

the timer just goes on, not completion indicator, lines just disappear when I click them or click and drag them and I have no Idea what to do with them. Once there were more lines just out of nowhere! is it a bug or a gameplay?

Nice and simple. Truly, Less is more! Blinking bats are nice touch :)

Kudos for all the options to control - PS, PC, touch, etc.

Adorable and atmospheric! The spellrulebook is so nice and cozy.

Quitting on Esc is so disappointing, though :( Some issues with the acceptance bell - it's impossible to accept money, I always seem to grab something behind it instead. And when I misclicked the "heart" option it disappeared and then the ring just stopped working. But i'm sure it can be fixed after the jam code freeze.

It seems like it should be quite fun to play with mouse, but owning just a laptop with touchpad makes it realy hard to aim and almost impossible to attack (no discrete buttons on a trackpad, just the touch surface). Provided that it's made in Godot you may want to add an "attack with left mouse" controls, or, even better, add twin sticks gamepad support, which shouldn't be that hard.

All in all, nice game with the vibe of old game Alien Shooter and the like :)

Nice scenery, pirate fall doesn't look very much like one of ours, but it's still a fall :)

The cursor is not grabbed, which made it difficult to navigate, but if you draw the mouse pointer over the windows taskbar it's not registered by the game and that allowed me to fully immerse into the scene! So much so that I've run under the pierce right below the water level and then fell through the bottom right into the sky abbyss - good bye autumn world!

So addictive! Got me playing for quite some time. Throwing stuff out would be more forgiving if thrown items could be picked up later. The long menu  is nice for variability, kinda reminds me of Overcooked in some way, playing this in local coop would be also very nice!

The game has nice palyablity, something from flappy birb, but no obstacles and moar autmn leaves :)

Super cute and cozy!

Thank you for kind words :)

That was fun!

From the Game jam page it wasn't clear what the controls are, but once I figured out that leafblower can suck and then shoot things by blowing this game become another level - from zen leaf blowing to wasp shooter :D

The controls described on game page are not excatly true, though: A/D works, but jumping and ducking (W/S) doesn't. Also, sucking air with Meta key (aka Win key) triggers system menu, which kinda annoying, but anyways, who's gonna use that when aiming with mouse? ;)

While musical games are what reminds me of guitar hero, they didn't register keyboard strokes neither in Firefox, nor in Chrome. Should be fun to play, though, if they did.

No exit from minigames so had to restart page to quit. The wackamole is nice, good that you got it working, but visually unappealing. All in all, I think you should focus on the melodic games once reupload is allowed, and make a way to quit to the room.

Nice atmospheric, albeit pretty short, ride :)

Controls are unintuitive, but not clear from description. Lack of "game over" feedback, although there can't be game over in this cozy ride :)

NB. Do not ship the whole game sources + project + a kitchen sink. Built binary for platform should be enough (at least when all resources are packaged in).

On my linux machine I can shoot and dash, but not jump and no movement at all. Also I see blue rectangles which I suppose are debugging overlays for areas.

Will check out the windows build later.

On my linux machine with intel graphics it's too laggy to start properly, will check out the windows build later

Nice and smooth animations, simple and intuitive gameplay. The  "unexpected place" is a nice touch!

Quite interesting visual effect of fisheye. The most annoying thing in gameplay is sticky walls - character just won't slide down when stuck to them, until you release the direction key.

Didn't make it far enough, but managed to grab two "powerups" (not sure they did anything, though) and got into left room which was blocked from direct jump, but kinda open if you fall there from above - a bit of metroidvania effect!

Nice one. Plays well, quite random, but has that tickling feel of danger :)

I have a game Idea with basic prototype on kenney's 2d assets. We could team up on this, what do you say? hit me on Telegram @kraplax