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Kraily4t8

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A member registered Aug 07, 2019 · View creator page →

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(1 edit)

I apparently have encountered an error while playing so I can't properly rate this. I'll leave the error message in a reply. I can move around, but I can't shoot or use doki's eye.

Gameplay was a bit confusing to figure out, but I love how cute everything looks!

Gameplay was a bit confusing to figure out, but I love how cute everything looks!

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Game is visually very pretty. I love the shooting up animation and the dragoons sounding like Kirby noises. Art style is peak. Neon pastel vibes.

I have few stuff to nitpick... the only way I can see the "Chain Reaction" theme fitting is in the plot.
If you can spam click, there's literally no downside to shooting everywhere constantly.
Shooting dragoons is questionable, I hope there's hospital nearby or Doki is using allot of rubber bullets.
I never saw the big dragoon on the 2nd level...? Maybe spam clicking killed him too fast... 
In the main menu, I couldn't select the instruction option, it just goes straight to gameplay. Had to resort to mouse options. I think somehow the mouse position was offset such that hover over instructions actually places mouse collision over the gameplay.

Otherwise, good work!

Game is visually very pretty. I love the shooting up animation and the dragoons sounding like Kirby noises. Art style is peak. Neon pastel vibes.

I have few stuff to nitpick... the only way I can see the "Chain Reaction" theme fitting is in the plot.
If you can spam click, there's literally no downside to shooting everywhere constantly.
Shooting dragoons is questionable, I hope there's hospital nearby or Doki is using allot of rubber bullets.
I never saw the big dragoon on the 2nd level...? Maybe spam clicking killed him too fast... 

Otherwise, good work!

Pretty fun and goofy!
For the time given for about 2 people(?) a pretty good execution!

Pretty fun and goofy! For the time given for about 2 people? A pretty good execution!

I'm glad you liked it! :D

Thank you so much for the feedback, I'll be sure to let my team know about it! :D

I'm glad you liked the game! 

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Not that I know how you coded this game, but I wonder if it's different based on how fast each computer processes the game. Because I'm familiar with godot, I'm assume for the time sensitive stuff you either used a timer node or you did it internally with a script. If you did it with the script, be sure to multiply by delta because delta is based off how fast the completes everything.

You can prob look into it on your own but basically if a really slow and a really fast computer uses *delta they should run the same way. But if you don't, then the really fast computer does the same operation many times over the same period a really slow computer does it, which can give way to different results.

Fun game, but it get out of hand so fast, I cant feed them fast enough. Good job!

Very neat and chill puzzle game. A little warning tho because it is processing dense. So for anyone else reading this, if you can, turn on hardware processing.

I liked the idea but didn't know what I was supposed to being doing in the area. I noticed there was guard person when I started but he sunk through the floor Dx. Would like to see where it goes post jam. Good luck!

This is pretty interesting ngl. I don't like that the game is gate kept because I suck at flappy bird. But after that, it was worth it. I must ask a question, did you make 1 game for every day of the jam?

If there was anything to criticize, which honestly pretty hard. 2 things, there wasn't enough, and maybe the chain reaction was little clunky to do, but ig that's the learning curve. I want more puzzles that makes me get even better at this game. Great work!

Very nice game! I can see allot of potential in this.  I think it would be nice if the ammo count was next to the mouse cursor. Love the amount of art and detail this game has in the background. Love to see more!

Very nice game! I can see allot of potential in this.  I think it would be nice if the ammo count was next to the mouse cursor. Love the amount of art and detail this game has in the background. Love to see more!

Nice TD but could use some rebalancing and better UI (how many lives do I have left? What wave it is?). Would like to turn down the volume. Not sure where the "chain reaction" theme fits in here but also only seems to be only related to Doki with the Dragoons. 

Take the rest of my feedback with a grain of salt, as they aren't as important as the ones above, also cause I don't know what kind of experience you want to achieve.
I was curious about the other towers, but most appear to be economy orientated. I have no shortage of money, but not very many options to burn through it.  Can accidentally make too many airforce goons that I can softlock myself from putting down tomato goons. Would like some of the animations to take longer so I can enjoy it and the enemies feel a bit fast to respond. 

Good work, hope y'all learned allot from the jam! :D

Cute and fun! I love messing with bombs, though moving around and aiming can feel bit clunky at times. But otherwise pretty polished!

I'm surprised noodle doesn't work :c or mocha.

"The wizard is very cool" - Not the Zen Wizard

"the wizard believes you will find the hero... cause that what's written in the book of 'Stuff that totally happens' by the Zen Wizard"

Trust

I believe in your ability to accomplish this task!

Love the art and the concept! My experience has been quite... buggy? I had the spy pick up both items and go to the bottom floor, then the blueprint respawned and the spy doesn't seem to open the door at the bottom? Otherwise, pretty fun idea!

Very cute artwork and nice music! But it is very easy to start feeling overwhelmed with no time to cool off.

Fun concept, definitely needs a few more interesting gimmicks give it more nuance. Approaching the end of lvl 4, I thought I was gonna need to spam at the start of lvl 5 but nope, no lvl 5. It would be kind of cool if you manage to last hit the enemy, they can join you future levels on your side! Best of luck!

MOM LOOK, IT'S MEEEEE