1. I'm working on this from the other end. I was thinking about how to add clear visibility into contracts as to why they can't be delivered, and I came up with some pretty simple tags: Production Required, No Eligible Type, and Specifications Insufficient... its in 0.6.3 i will ship soon... My plan was to deep test it, but i have to mutch work this week, so i will probably just make it available
2. can you provide me with save file pls? never soo that one
3. I know where you're going with this... I'm thinking about a more sophisticated system, but on the other hand, I don't know exactly how to design it yet.
4. will look at that, but it will take some time... As I wrote before, we have a lot of work this week, and at the same time the temperature is in the forties, so I'm boiling in my own juice...
Koudelkin
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1. sure
2. yap, good idea
3. they are supposed to be hard, and some of them are literally unmanageable, so it may happen that they require non-combinable parameters... But personally I have never had a problem with agility - when I add flaps and optimize the wing size for fuel consumption, I almost always hit agility by a large margin... But I am currently reworking this statistic, so I will see how it works in version 0.6
4. yap, delta or straight wing + acrobatick wing profile + flaps generaly does the job, but i am working on it, so there will be big changes...
5. i soo it too, its aparently broken... will look at it...
Thank you. Yes, I added the creation of updated models as one of the last features, and it may be that there is a bug in it...
Could you please send me a save that has the bug with the same speeds? It's something I've never seen myself, and I would need to reproduce it... The save is located in the Player info folder, and can be easily copied (it's in .json format).
And even if you accidentally break the game, you can easily download it again :)
In the meantime, I'm preparing new icons for individual models to make the game look a little more graphically friendly. I believe I'll be able to deliver the new version over the weekend... I still need to finish one demo for work during the week :)
coud you please help me reproduce thise bugs? i never soo them...
with maneuverability, i will add option to reduce payload, which will help, but besides the larger wing area, exactly as you write, flaps, and wing type, there are currently not many values/functions created that would increase it...
but it is quite realistic that a large aircraft with a long range will be difficult to maneuver :) I will check this weekend if the engine power is also reflected in the calculation...
Hi, happy to see, someone likes the same games as me :)
i am cooking 0.53... hope to publish it today
i will add
A) Scraping - giving 50% of proucion cost, 0% of labor cost
I haven't dealt with this yet, as it's possible to include several different models in a contract, so I've never had an airplane "stuck". But it can happen.
B) added tab with past orders, fullfild or mised, so the screan will be cleaner
C) changed the number of employee to target producion, and i removed the limited number of workers
In the future, I plan to implement a more sophisticated factory system, including limits on aircraft size, number of employees, and equipment efficiency, but that can wait...

