Hi. I have played 0.54 a bit and have some things to note:
1. Can you make the notebook window (the one with contract requirements) scalable? I often want to make it bigger. And the game should remember its size for the duration of the game session, so you don't have to alter it all the time
2. Can you add an additional filter to show contracts that only offer price better than the cost of your plane suitable for that order? I tend to build too expensive aircraft and sometimes struggle with making a profit. It would be nice to filter out contracts that would gain a loss rather than profit
3. How do government contracts generate requirements? I can't fulfil most of them, the ones with high range, high maneuverability especially. It seems you can do either but not both. Is there a trick to this or are the calculations flawed?
4. Maneuverability. How does it work? You can only improve it by increasing wing area, reducing payload / range, and adding flaps and slats. Does engine thrust supposed to be a factor? Also wing type and overall speed - I suppose a slower plane with straight wings is much simpler to make maneuverable than a high speed interceptor with delta wings. Guess we will have more tools to play with it in future as you flesh out the designer and add more content. But what can we do with the current options?
5. Compare tool and engine performance - I compared two planes using the very same engine (same plane basically, the newer one could fly further with less payload). The compare tool showed the engines (the same engine, mind you) having different power, the engine in the newer plane having better thrust. I know that engines become more efficient and powerful with time, there is a progression. It seems that the game does not know the engine parameters suppose to remain constant after you design it. Or it is a bug in compare tool that shows wrong values
