Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

coud you please help me reproduce thise bugs? i never soo them...

with maneuverability, i will add option to reduce payload, which will help, but besides the larger wing area, exactly as you write, flaps, and wing type, there are currently not many values/functions created that would increase it...

but it is quite realistic that a large aircraft with a long range will be difficult to maneuver :) I will check this weekend if the engine power is also reflected in the calculation...

They are quite random (inconsistent), that's the problem. I started the 1946 campaign and first noticed an immediately available design (stated as ready, not pending) around the 1970s. I used an earlier family (airframe?) researched earlier, but used different newer engines and fiddled with fuel load a bit. I designed a new turboprop, regional jet, business jet, and a special civil in one go, all based on previous models. And I had to actually research the regional jet only, the others appeared as ready, and I could build them immediately. I don't think it had to do anything with specific date, but rather a reused family, maybe some values didn't clear that were supposed to

Similar thing with the speed - it just started to appear at random. I remember designing a fighter when I first noticed this issue. I tried swapping engines, but it had little effect, the speeds changed all at the same time but not too much. This also happened around 1970s in the same campaign. I think it might be connected with the total number of designed planes (that gets bigger the longer you play); or the engines are not applied properly (some values are not cleared properly or overriden). I would also check is higher engine powers (in terms of numeric values) are at play here - it might be the 'too high number freaks the system' type of thing

Sorry for not giving you the exact reproduction steps, I just don't have them. The dreaded floating bugs...

And I'm pretty sure thrust and wing type do not affect maneuverability, only wing area and flaps do

About the speed bug - it seems to be connected with turbofan engines. It appeared when I designed a new fighter and put in a new turbofan in it. When switching back to the older turbojet engine, it reverts to normal values

Thank you. Yes, I added the creation of updated models as one of the last features, and it may be that there is a bug in it...

Could you please send me a save that has the bug with the same speeds? It's something I've never seen myself, and I would need to reproduce it... The save is located in the Player info folder, and can be easily copied (it's in .json format).

And even if you accidentally break the game, you can easily download it again :)

In the meantime, I'm preparing new icons for individual models to make the game look a little more graphically friendly. I believe I'll be able to deliver the new version over the weekend... I still need to finish one demo for work during the week :)

Sure. Here's a link to the save file on the google drive

https://drive.google.com/file/d/1ys1Khh7WXCWwChG6SGwvf5Zuv-kCt8Ez/view?usp=shari...