Thank you for playing.
Appreciate the feedback, absolutely agree. It needs to have some more gameplay elements. Hopefully we will update the game later to be more enjoyable.
Thanks for your patience, holding it to 67 points :D
To bych nebral jako výtku, naopak je to super z toho speedrunnerského hlediska, že je více způsobů, jak překážku překonat, a když na to hráči přijdou sami, tak je to o to víc rewarding. To samé s tím rychlým dropem, člověk se to dozví v kontextu překonání překážek, ale může to použít i na rychlé padání, aby získal lepší čas.
Ahoj. Hlavní postava je super, mega goofy. Komentář na konci mě překvapil :D Asi nevadí, že to bylo tak krátké, premisu mechanik to ukázalo. Co jsem zjistil, tak pokud člověk zápasí s délkou, tak je dobré tam hodit třeba timer jednoduchý. Když jsem to hrál podruhé, tak jsem byl rychlepší a u poslední překážky jsem nemusel použít to turbo, ale stačilo slidovat a dostal jsem se tam než se brána zavřela.
Thanks for playing.
Duck are all characters that look normal or is a duck. There are some morphed characters that have something like beak or goose legs, those are all GOOSE AGENTS!!
The game should have more content and scaling. We were planning to add like box or barrel that you need to smash first to see what character is inside, or pieces of clothing that you need to click on to see if something is under. After some point threshold the game should get faster and more complicated. Maybe we add it all later, when we have more time.
Thank you for such detailed feedback. You are definitely right about the controls, what I have read from other people, they are quite tricky, so the controls explanation is mandatory and I need to communicate it better.
The trick mechanic is a little bit boring right now, but it has a basis that can be built on. So I will definitely revise it.
Leaderboard should have been there from the start, but I run out of time, leaderboard is in progress. After adding more levels, each should have own leaderboard.
Sounds, music, animations will be coming, hopefully after the rating period is over with the first update. I would like to finish this project to the end, would be pity if not.
Thank you again for such comprehensive feedback, really appreciate it. I am glad you enjoyed the game. Good luck to you too.
Hello. I will appreciate your feedback, I am gonna check yours in a bit. Enjoy :) https://itch.io/jam/1-bit-jam-5/rate/3311078
I'm looking forward to it! Planning to finish my game to some solid degree, actually just added the palette system (really fun stuff to implement) I have mentioned before. Few things I forgot to mention, when I hit Try Again button, the game crashes for me, dunno why, and the C1/2 by the upgrade was little confusing at first, you have points to spend, but the price for those upgrades is marked as C1/2.
Enjoy :) Will check yours in a bit. https://itch.io/jam/1-bit-jam-5/rate/3311078
Played it multiple times to find good build (Reload time is your friend early :D), really enjoyed it.
Its quite hard from start, not hitting single projectile is really punishing, but that pushed me to find the optimal build, so not a big issue for me. Art style is beautiful, the pallet changing is good idea, was planning to add it to my game through post processing, but didnt really have time for such detail :D. Loved the dithering effect. The music is really cool, chill vibe, and the moving sound is great :D. Thumb up.
Thank you for feedback and playing. Yep, the trick mechanic is quite rough now. Just a basic starting point that can be build on. The idea behind the accumulating the points was, if you are slow the hit bar will be at start of slider (harder to hit) and give you less points, but you wont hit the wall, so is easier to get points, if you are faster it will be farther (easier to hit), but higher chance to hit the wall, but with the risk you get more points. I think the awarding curve of earning those points should be more strict. Didnt really have much time to playtest it :D
The arena does need work. Planning to add more levels for player to make highscores.
Thank you again, hope you enjoyed :)