Very cool game, great project for your class. Got to day 12, quota wouldn't accept my logs :O ah well, was fun
koschei
Creator of
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Great mechanic, dashing around and making loops was pretty fun, though with the length of the trail it was a bit hard to complete loops around enemies sometimes. I liked the art and environment too, only feedback - some little tutorial ingame would be great, and the game got pretty laggy for me in the area with tons of spikes and dash recharge crystals.
Very cute art, I like that you went with cars on a race track for the theme of the auto-looper! Was fun seeing the combo increase rapidly, only suggestion I would say is I might've liked some more player itneraction past choosing upgrades, like clicking makes the cars go around or something. Well done!
The most common setting for pixelart sharpness in Unity are setting Filter mode to 'Point'. I recommend searching for video tutorials on how to slice a spritesheet and using a spritesheet for animations.
Other necessary info: Sprite mode - Multiple, slice in Sprite editor automatic by cell size x = 128, y = 128.
Hello!
I've just released an RPG Asset pack on my page. It contains quite a few tree, bush, rock, and grass assets for 3 seasons of a summer forest, autumn forest, and winter forest. It also contains some town and desert assets.
Here's the link to the project:
https://koscheidev.itch.io/rpg-seasons-pixel-asset-pack
On purchase you receive the full spritesheet as well as each individual sprite which you can use in commercial projects.
Thanks for reading!










